If he wants to get away, plane shift seems like a good option.
He has multiple options. There’s basically no way a 1st level party stops him from leaving, which is what the DM is told he’s trying to do.
It doesn’t matter if the PCs are dumb or bloodthirsty or whatever — they lack the ability to prevent the “villain” from leaving. So the DM had to change the encounter to get a TPK out of it — at least one involving that “villain.” His minions could still cause a TPK, in theory.
I haven't read Dragon Heist, so don't know if the other details in the module would support this idea, but I kind of like the idea of using a session one TPK as a prelude to a short, 'The Sting' style campaign.
Session one, the party ends up somewhere they really shouldn't be, encounters the big-bad, and decides 'if we don't kill him, we don't get XP!', so attacks. They get wiped. DM announces, "If you're still interested, bring a character for next time who knew and admired one of the characters who were just killed."
The next session introduces the new characters at memorials for the dead characters. Some NPCs express anger at the big-bad that he/she/it won't be brought to justice for the killings; most just express their disappointment, 'such a shame', that sort of thing.
The party gets together with a sympathetic NPC to figure out what to do to get justice/revenge. It seems pretty clear that they can't just attack the big-bad and go for a killing of their own -- the big-bad is clearly powerful, plus the NPC points out that the big-bad has connections and will just be brought back from the dead even if they miraculously succeed. No, what they need is to hurt the big-bad in a way that can't just be bounced back from, preferably while making the big-bad look foolish in the process.
They need to swindle the big-bad out of his/her/its greatest treasure.
Begin campaign. I know I'd be excited as hell for something like this.
--
Pauper
I haven't read Dragon Heist, so don't know if the other details in the module would support this idea, but I kind of like the idea of using a session one TPK as a prelude to a short, 'The Sting' style campaign.
Session one, the party ends up somewhere they really shouldn't be, encounters the big-bad, and decides 'if we don't kill him, we don't get XP!', so attacks. They get wiped. DM announces, "If you're still interested, bring a character for next time who knew and admired one of the characters who were just killed."
The next session introduces the new characters at memorials for the dead characters. Some NPCs express anger at the big-bad that he/she/it won't be brought to justice for the killings; most just express their disappointment, 'such a shame', that sort of thing.
The party gets together with a sympathetic NPC to figure out what to do to get justice/revenge. It seems pretty clear that they can't just attack the big-bad and go for a killing of their own -- the big-bad is clearly powerful, plus the NPC points out that the big-bad has connections and will just be brought back from the dead even if they miraculously succeed. No, what they need is to hurt the big-bad in a way that can't just be bounced back from, preferably while making the big-bad look foolish in the process.
They need to swindle the big-bad out of his/her/its greatest treasure.
Begin campaign. I know I'd be excited as hell for something like this.
--
Pauper
You can even foreshadow the tone of the adventure: use Simon and Garfunkel* if the PCs will overcome Evil in the end. Use the Disturbd remake** if the PCs should expect not to.You could play The Sound Of Silence
You can even foreshadow the tone of the adventure: use Simon and Garfunkel* if the PCs will overcome Evil in the end. Use the Disturbd remake** if the PCs should expect not to.
* light and dreamy, emphasizes the warning nature of the vision
* heavy and ominous, emphasizes the wrong / bad / misguidedness aspects of the vision
Thats the problem with going against the genre. D&D is about charging in, killing monsters and get rewarded for it.
Just like the way Frodo charged in to Mordor and killed Sauron.
Or not.
D&D has never been just about that. Some D&D players have been just about that, but it is a waste of time running a carefully plotted adventure with them.