All,
While of course as a DM I can create any kind of trap I want, I want to know what the quick spell options are to set up a high level dungeon "by the book". Again, I recognize that I can create a million custom trap options, that I am not restricted in any way. I am just trying to better understand the core options at my disposal.
So far I see the following main options that have an indefinite duration useful for traps.
1) Glyph of Warding: Seems to be the go to trap spell, which can then kick off all manner of other spell effects.
2) Guards and Wards: Not really much in the way of traps but at least offers some deterrents.
3) Hallow: Can add some nasty effects to a room.
4) Symbol: The high level Glyph.
Any other good ones, including Xanathar's I should look at?
While of course as a DM I can create any kind of trap I want, I want to know what the quick spell options are to set up a high level dungeon "by the book". Again, I recognize that I can create a million custom trap options, that I am not restricted in any way. I am just trying to better understand the core options at my disposal.
So far I see the following main options that have an indefinite duration useful for traps.
1) Glyph of Warding: Seems to be the go to trap spell, which can then kick off all manner of other spell effects.
2) Guards and Wards: Not really much in the way of traps but at least offers some deterrents.
3) Hallow: Can add some nasty effects to a room.
4) Symbol: The high level Glyph.
Any other good ones, including Xanathar's I should look at?
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