CubicsRube
Hero
So per the phb, you are in theory supposed to be granted inspiration for playing your ideals, bonds flaws and traits.
In practice I think very few people do this.
So I was thinking about an alternative:
Once per session, you can gain advantage on a roll that uses an IBFT. It must be used for that roll and an explanation given as to why.
This is slightly more restrictive than the initial rule but immediately applicable. More importantly it puts the onus on the player to monitor it. Also it encourages players to roleplay their characters inner workings some as it gives a mechanical benefit.
For an optional fun rule you can ask the player to roll a d20 when using their flaw. 1-10 the roll is at disadvantage instead. Makes the use of a flaw risky as it could go either way.
What do you think? Would a rule like this see play at your table?
In practice I think very few people do this.
So I was thinking about an alternative:
Once per session, you can gain advantage on a roll that uses an IBFT. It must be used for that roll and an explanation given as to why.
This is slightly more restrictive than the initial rule but immediately applicable. More importantly it puts the onus on the player to monitor it. Also it encourages players to roleplay their characters inner workings some as it gives a mechanical benefit.
For an optional fun rule you can ask the player to roll a d20 when using their flaw. 1-10 the roll is at disadvantage instead. Makes the use of a flaw risky as it could go either way.
What do you think? Would a rule like this see play at your table?