Official D&D Sage Advice Compendium Updated

Sorry if someone already posted this, but yesterday the Sage Advice Compendium got updated: http://dnd.wizards.com/articles/sage-advice/sage-advice-compendium. New things: [NEW] Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? A dragonborn sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature...

Sorry if someone already posted this, but yesterday the Sage Advice Compendium got updated: http://dnd.wizards.com/articles/sage-advice/sage-advice-compendium.

New things:

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A dragonborn sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature. Your choice for the racial trait is your actual ancestor, while the choice for the class feature could be your ancestor figuratively—the type of dragon that bestowed magic upon you or your family or the kind of draconic artifact or location that filled you with magical energy.

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Do the benefits from Bardic Inspiration and the [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell stack? Can they be applied to the same roll? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes, different effects stack if they don’t have the same name. If a creature makes an ability check while it is under the effect of a [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell and also has a Bardic Inspiration die, it can roll both a d4 and a d6 if it so chooses.

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is the intent that a bard gets to know the number rolled on an attack roll or ability check before using Cutting Words, or should they always guess? If used on a damage roll, does Cutting Words apply to any kind of damage roll including an auto-hit spell like [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]
You can wait to use Cutting Words after the roll, but you must commit to doing so before you know for sure whether the total of the roll or check is a success or a failure. You can use Cutting Words to reduce the damage from any effect that calls for a damage roll (including [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]) even if the damage roll is not preceded by an attack roll.


[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does the fighter’s Action Surge feature let you take an extra bonus action, in addition to an extra action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Action Surge gives you an extra action, not an extra bonus action. (Recent printings of the [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Player’s Handbook [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]no longer include the wording that provoked this question.)




[NEW]


[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a bound and gagged druid simply use Wild Shape to get out? It’s hard to capture someone who can turn into a mouse at will. [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Transforming into a different size can be an effective way of escaping, depending on the nature of the bonds or confinement. All things considered, someone trying to keep a druid captive might be wise to stash the prisoner in a room with an opening only large enough for air to enter.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a monk use Stunning Strike with an unarmed strike, even though unarmed strikes aren’t weapons? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. Stunning Strike works with melee weapon attacks, and an unarmed strike is a special type of melee weapon attack. The game often makes exceptions to general rules, and this is an important exception: that unarmed strikes count as melee weapon attacks despite not being weapons.


[NEW]


[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can the rogue’s Reliable Talent feature be used in conjunction with Remarkable Athlete or Jack of All Trades? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. Each of these features has a precondition for its use; Reliable Talent activates when you make an ability check that uses your proficiency bonus, whereas the other two features activate when you make an ability check that doesn’t use your proficiency bonus. In other words, a check that qualifies for Reliable Talent doesn’t qualify for Remarkable Athlete or Jack of All Trades. And Remarkable Athlete and Jack of All Trades don’t work with each other, since you can add your proficiency bonus, or any portion thereof, only once to a roll.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The Shield Master feat lets you shove someone as a bonus action if you take the Attack action. Can you take that bonus action before the Attack action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. The bonus action provided by the Shield Master feat has a precondition: that you take the Attack action on your turn. Intending to take that action isn’t sufficient; you must actually take it before you can take the bonus action. During your turn, you do get to decide when to take the bonus action after you’ve taken the Attack action. This sort of if-then setup appears in many of the game’s rules. The "if" must be satisfied before the "then" comes into play.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is there a hard limit on how many short rests characters can take in a day, or is this purely up to the DM to decide? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The only hard limit on the number of short rests you can take is the number of hours in a day. In practice, you’re also limited by time pressures in the story and foes interrupting.

[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]If the damage from [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]reduces a half-orc to 0 hit points, can Relentless Endurance prevent the orc from turning to ash? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. The [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell turns you into dust only if the spell’s damage leaves you with 0 hit points. If you’re a half-orc, Relentless Endurance can turn the 0 into a 1 before the spell can disintegrate you.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What happens if a druid using Wild Shape is reduced to 0 hit points by [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? Does the druid simply leave beast form? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The druid leaves beast form. As usual, any leftover damage then applies to the druid’s normal hit points. If the leftover damage leaves the druid with 0 hit points, the druid is disintegrated.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Using 5-foot squares, does [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]affect a single square? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT](5 ft. cube) can affect more than one square on a grid, unless the DM says effects snap to the grid. There are many ways to position that cube.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What actions can monsters use to make opportunity attacks? Are Multiattack and breath weapon actions allowed? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A monster follows the normal opportunity attack rules ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]PH[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 195), which specify that an attack of opportunity is one melee attack. That means a monster must choose a single melee attack to make, either an attack in its stat block or a generic attack, like an unarmed strike. Multiattack doesn’t qualify, not only because it’s more than one attack, but also because the rule on Multiattack ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]MM[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 11) states that this action can’t be used for opportunity attacks. An action, such as a breath weapon, that doesn’t include an attack roll is also not eligible.



[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]stinking cloud [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell says that a creature wastes its action on a failed save. So can it still use a move or a bonus action or a reaction? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Correct. The gas doesn’t immobilize a creature or prevent it from acting altogether, but the effect of the spell does limit what it can accomplish while the cloud lingers.



[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does a creature with Magic Resistance have advantage on saving throws against Channel Divinity abilities, such as Turn the Faithless? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Channel Divinity creates magical effects (as stated in both the cleric and the paladin). Magic Resistance applies.





I wish the reply on stinking cloud had been more precise - since losing action loses you your bonus action too. Movement and reactions are fine but *technically* spending your action stretching is not the same as losing your action or cannot take action so this reply means...

Inside stinking cloud with failed save, I can still use bonus action abilities and spells that are otherwise legal.

If that's the actual intent, fine, but it seems off.
 


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Maxperson

Morkus from Orkus
So consider the statement: "If you take the disengage action then it must end before you can move and thus you never are able to move while under the effects of the disengage action." We all agree that's absurd (at least I hope we do). Thus, at a minimum we know that the disengage action itself doesn't extend over the full period of time that it's effects occur.

Shouldn't the bold portion be "does extend over the full period of time that its effects occur."? The rule is as follows, "If you take the Disengage action, your movement doesn’t provoke opportunity attacks for the rest of the turn." That's it. It simply allows all of your movement, which is not an action, to not provoke an opportunity attack. It clearly lasts until your movement is done.

What you can do on your turn when you use the disengage action is use part of your movement, use the Disengage action, then finish your move with the rest of that move not provoking attacks. Or you can use the action, then use all or part of your movement on your turn without provoking an attack. Lastly, you can move fully, use the Disengage action, not move any further and be done. In the first and second examples the Disengage action lasts from the moment you take it until the moment your movement ends or turn ends if you still have movement. In the third example it's instantaneous and does nothing except make you feel foolish for wasting your action.
 

FrogReaver

As long as i get to be the frog
I don't know all the ins and outs of the rules, so can someone tell me if it is possible to take the Attack action when it isn't your turn?

The only possibility I can think of would be a ready action which let's you use your reaction to act later in the round. It's not explicitly defined as letting you take an attack action when it isn't your turn so there may be some disagreement with terminology but that's essentially what would be occurring no matter how people want to define the terms around that interaction.
 

Maxperson

Morkus from Orkus
I don't know all the ins and outs of the rules, so can someone tell me if it is possible to take the Attack action when it isn't your turn?

No. You can only take reactions when it's not your turn. There's a work-around called Ready, though. You can Ready to attack when something specific occurs, allowing you to effectively use your Attack action as a Reaction.

Edit: Jinx!
 

FrogReaver

As long as i get to be the frog
Shouldn't the bold portion be "does extend over the full period of time that its effects occur."? The rule is as follows, "If you take the Disengage action, your movement doesn’t provoke opportunity attacks for the rest of the turn." That's it. It simply allows all of your movement, which is not an action, to not provoke an opportunity attack. It clearly lasts until your movement is done.

What you can do on your turn when you use the disengage action is use part of your movement, use the Disengage action, then finish your move with the rest of that move not provoking attacks. Or you can use the action, then use all or part of your movement on your turn without provoking an attack. Lastly, you can move fully, use the Disengage action, not move any further and be done. In the first and second examples the Disengage action lasts from the moment you take it until the moment your movement ends or turn ends if you still have movement. In the third example it's instantaneous and does nothing except make you feel foolish for wasting your action.

I said it exactly as I meant it.

Let me repeat: The issue is that rules only provide for you moving before or after an action (barring a specific exception like the attack action). So if you take the disengage action, we know it's effects last till the end of the turn. We also know that movement is only allowed before or after an action unless it's specifically called out like it is in the attack action example. (I quoted the rule above)

Option 1) The disengage action itself lasts as long as it's effects. If this was true then given the above rule you would have a strange interaction. You would not be able to actually move after taking the disengage action since it would last until the end of your turn and you can't move while taking an action, only before or after it.

or Option 2) The disengage action doesn't last as long as it's effects. Thus you would have some period of time between when the action ends and when the effects end (which is at the end of your turn) that you would be allowed to move and benefit from it's effect.

We all disagree with option 1 and thus option 2 is the only reasonable alternative. Thus we know that the disengage action doesn't last as long as it's effects.
 
Last edited by a moderator:

FrogReaver

As long as i get to be the frog
No. You can only take reactions when it's not your turn. There's a work-around called Ready, though. You can Ready to attack when something specific occurs, allowing you to effectively use your Attack action as a Reaction.

Edit: Jinx!

Stop lying to the new guy. The bolded is demonstrably false.

PHB
A reaction is an instant response to a trigger of some kind, which can occur on your turn or on someone else's.
 

Maxperson

Morkus from Orkus
I said it exactly as I meant it.

Let me repeat: The issue is that rules only provide for you moving before or after an action (barring a specific exception like the attack action). So if you take the disengage action, we know it's effects last till the end of the turn. We also know that movement is only allowed before or after an action unless it's specifically called out like it is in the attack action example. (I quoted the rule above)

Option 1) The disengage action itself lasts as long as it's effects. If this was true then given the above rule you would have a strange interaction. You would not be able to actually move after taking the disengage action since it would last until the end of your turn and you can't move while taking an action, only before or after it.

or Option 2) The disengage action doesn't last as long as it's effects. Thus you would have some period of time between when the action ends and when the effects end (which is at the end of your turn) that you would be allowed to move and benefit from it's effect.

We all disagree with option 1 and thus option 2 is the only reasonable alternative. Thus we know that the disengage action doesn't last as long as it's effects.

You are missing option 3. Specific Beats General. The specific rule in the disengage action allows it to continue on throughout its effects and for you to move. Similar to how you can move in-between attacks in your attack action.
 


FrogReaver

As long as i get to be the frog
You are missing option 3. Specific Beats General. The specific rule in the disengage action allows it to continue on throughout its effects and for you to move. Similar to how you can move in-between attacks in your attack action.

No.
1) There is not even a rule that says that. I'm starting to feel like you are just making stuff up out of thin air.

2)"Option 1: The disengage action itself lasts as long as it's effects" And "Option 2: The disengage action doesn't last as long as it's effects." cover all possibilities. There is simply no room for an additional possibility as I made sure I exhausted every possibility when I carefully crafted those statements. This is the quintisential it's either "X" or "not X" type of logical reasoning.

So do you care to stop evading my question and instead try to answer it? Is it option 1 or option 2?
 

FrogReaver

As long as i get to be the frog
Context is your friend. You should use it. He asked about when it's NOT his turn. Therefore my answer was in that context.

Dude, you said reactions can't be taken on your turn and the PHB rules say you can. At least own up to being wrong. SHEESH
 

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