Garnfellow
Explorer
Kid Charlemagne said:You could use the Complete Warrior's variant Ranger. Basically you lose spells, gain fast movement at 6th level, gain an ability to add +4 to Con, Dex, or Wis 1/day for 1 min/lvl at 11th level, gain the abiltiy to remove disease or neutralize posion 1/day at 13th level, and Freedom of movement at 16th level.
Well hello! I didn't know that the Complete Warrior had anything like that -- thanks for the tip. Is this variant just called a "variant ranger," or do they give it its own funky name?
Are those class abilities Exceptional or Supernatural abilities?
In any case, this sounds closer to what we're after than the 3.5 ranger. Still not crazy about favored enemy or the combat style abilities, but maybe there's no perfect answer.
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