Please excuse the length of this. But I worked on somethings and added spells to help round out the class. Suggestions are appreciated.
Eschara is the God of Death and Night, she is also very involved with the destruction of Undeath, called the Void in my setting.
Paladin of Eschara
Game Rule Information
Alignment: Any non-evil
Hit Die: d10
Class Skills
Concentration (Con), Craft (Int), Heal (Wis), Knowledge – Religion (Int), Profession (Wis), Balance (Dex), Climb (Str), Gather Information (Cha), Search (Int), Spot (Wis)
Skill Points at 1st Level (2 + Int modifier) * 4
Skill Points at each additional level: 2 + Int modifier
Class Features
Weapon and Armor Proficiency: All simple and martial weapons, with any Armor and shields.
Low-light Vision – This power functions exactly as low-light vision described in the player’s handbook.
Detect Undead – This ability functions as Detect Undead spell.
Armor of Night – The paladin gains a +2 bonus to AC at night. This is not darkness but at night, even indoors.
Turn Undead – The paladin may turn undead as a cleric one level lower than his current level. The paladin may attempt to turn undead 3 + Charisma modifier per day.
Remove Paralysis – The paladin may remove the debilitating effects of paralysis induced by undead once per day.
Rush of Death – The power of the Eschara is shown and it invigorates the paladin. The paladin may choose to either remove a debilitating effect or receive +d8 hit points a +1/+1 for 10 minutes, this maybe used up to 5 times per day.
Fortitude Against the Void – At 3rd level the Paladin gains +1 to all Saves vs. death effects. This power goes up by +1 per 4 levels to a maximum of +5. At 11th level the Paladin gets a saving throw against any death effect even if one is not normally allowed.
Eschara’s Cloak – The paladin heals faster in the darkness of night. This power effectively doubles healing at night.
Eschara’s Touch – While Eschara waits to embrace those whose time has come the Paladin has been chosen to perform her work on Baer. When the Paladin gets below 25% hit points he receives +3/+3 to hit and damage and may function until -10 hit points before becoming incapacitated and dying in 2 rounds.
Eschara is the God of Death and Night, she is also very involved with the destruction of Undeath, called the Void in my setting.
Paladin of Eschara
Game Rule Information
Alignment: Any non-evil
Hit Die: d10
Class Skills
Concentration (Con), Craft (Int), Heal (Wis), Knowledge – Religion (Int), Profession (Wis), Balance (Dex), Climb (Str), Gather Information (Cha), Search (Int), Spot (Wis)
Skill Points at 1st Level (2 + Int modifier) * 4
Skill Points at each additional level: 2 + Int modifier
Class Features
Weapon and Armor Proficiency: All simple and martial weapons, with any Armor and shields.
Code:
Level BAB Fort Save Ref Save Will Save Special
1 +1 +2 +0 +0 Low light vision
Detect Undead
Divine Grace
2 +2 +3 +0 +0 Armor of Night
Turn Undead
3 +3 +3 +1 +1 Remove Paralysis
Fortitude Against the Void
4 +4 +4 +1 +1 Rush of Death
Immune to Undead Fear
5 +5 +4 +1 +1 Eschara’s Cloak
6 +6/+1 +5 +2 +2
7 +7/+2 +5 +2 +2 Embrace of the Night
Fortitude Against the Void
8 +8/+3 +6 +2 +2
9 +9/+4 +6 +3 +3
10 +10/+5 +7 +3 +3 Eschara’s Touch
11 +11/+6/+1 +7 +3 +3 Fortitude Against the Void
12 +12/+7/+2 +8 +4 +4
13 +13/+8/+3 +8 +4 +4
14 +14/+9/+4 +9 +4 +4
15 +15/+10/+5 +9 +5 +5 Fortitude Against the Void
16 +16/+11/+6/+1 +10 +5 +5
17 +17/+12/+7/+2 +10 +5 +5
18 +18/+13/+8/+3 +11 +6 +6
19 +19/+14/+9/+4 +11 +6 +6 Fortitude Against the Void
20 +20/+15/+10/+5 +12 +6 +6
Low-light Vision – This power functions exactly as low-light vision described in the player’s handbook.
Detect Undead – This ability functions as Detect Undead spell.
Armor of Night – The paladin gains a +2 bonus to AC at night. This is not darkness but at night, even indoors.
Turn Undead – The paladin may turn undead as a cleric one level lower than his current level. The paladin may attempt to turn undead 3 + Charisma modifier per day.
Remove Paralysis – The paladin may remove the debilitating effects of paralysis induced by undead once per day.
Rush of Death – The power of the Eschara is shown and it invigorates the paladin. The paladin may choose to either remove a debilitating effect or receive +d8 hit points a +1/+1 for 10 minutes, this maybe used up to 5 times per day.
Fortitude Against the Void – At 3rd level the Paladin gains +1 to all Saves vs. death effects. This power goes up by +1 per 4 levels to a maximum of +5. At 11th level the Paladin gets a saving throw against any death effect even if one is not normally allowed.
Eschara’s Cloak – The paladin heals faster in the darkness of night. This power effectively doubles healing at night.
Eschara’s Touch – While Eschara waits to embrace those whose time has come the Paladin has been chosen to perform her work on Baer. When the Paladin gets below 25% hit points he receives +3/+3 to hit and damage and may function until -10 hit points before becoming incapacitated and dying in 2 rounds.
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