Michael Morris
First Post
Interesting article today on, of all places, Magic's website..
http://www.wizards.com/default.asp?x=mtgcom/daily/rg1
(Not that their articles aren't always interesting, they just usually aren't relevant to RPG's). The article discusses the concept of 'busywork' and brings up the question - what parts of D&D do you consider the 'busywork'
I think the biggest one for me is character generation. Anything to speed up this without cutting too many corners in character variety is welcome - indeed this is one of the reasons I don't allow non-core races and classes in my games.
Thoughts?
http://www.wizards.com/default.asp?x=mtgcom/daily/rg1
(Not that their articles aren't always interesting, they just usually aren't relevant to RPG's). The article discusses the concept of 'busywork' and brings up the question - what parts of D&D do you consider the 'busywork'
I think the biggest one for me is character generation. Anything to speed up this without cutting too many corners in character variety is welcome - indeed this is one of the reasons I don't allow non-core races and classes in my games.
Thoughts?