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OOC:
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 try tonight, otherwise early tomorrow. Sorry for the delay, on the mobile currently at families. 
 
EDIT: Updating as you read this. rolling etc... 
 
 @H.M.Gimlord  thanks for waiting!
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Gil pulls a few vials out of his robes, and shakes them a bit while he stares at them intently. The human nods, walking closer to the bar and throws the vials toward Rhagast. He raises his arms, assuming a casting stance and spilling a number of drinks around the Minotaur. When the vials break against the spilled liquids, a noxious cloud of fumes bubbled into existence around Rhagast, choking the pirate with gaseous poison. 
The wizard then summons the caustic elements of the vapor, coalescing them into a wall of acidic fumes, further burning the Minotaur's eyes, lungs and fur.
Great job Artemis! Keep him away from his target. 
[sblock=Actions]
Move to E8
Standard Stinking Cloud area burst 2 within 20 centered at L1
21 Intelligence vs. Fortitude on Rhagast (MISS)
 
15 poison damage.
Effect: The burst creates a zone of poisonous vapor that blocks line of sight  until the end of your next turn. Creatures that enter the zone or start  their turns there take 1d10 + 7 poison damage. As a  move action, you can move the zone up to 6 squares.
(When 
Rhagast starts in the Stinking Cloud he takes 
14 poison damage
Sustain Minor: The zone persists.
AP Standard Caustic Rampart wall 5 within 10 in J2-N2 
Effect: Dante Mephisto Gilgamesh conjures a wall of acidic fumes. The wall can  be up to 2 squares high and must rest on a solid surface, and it lasts  until the end of Dante Mephisto Gilgamesh's next turn. The wall is  difficult terrain and it's squares are lightly obscured. Any creature  that starts it's turn within the wall or adjacent to it takes acid  damage equal to 1d6+7 acid damage. 
(When
 Rhagast starts his turn in Caustic Rampart he takes
 8 acid damage)
Sustain Minor: The wall persists.
Action Point uses Demon Skin Tattoo
Gil resists 5 fire until end of encounter. 
[/sblock]
[sblock=Gil ]
[sblock="Readied" Immediate Actions]
Phantasmal Henchman (Immediate Interrupt)
Trigger: An ally within 10 misses an enemy with an attack.
Effect: Gil conjures a Phantasmal Henchman in a square adjacent to the   target of the triggering allies attack. The Phantasmal Henchman stays TE   of Gil's NT. Gil's allies can flank with the Phantasmal Henchman. As a   move action, Gil can move the conjuration up to 6 squares. Once,  before  the end of Gil's NT, Gil can use the Phantasmal Henchman Attack  power.
[/sblock]
[sblock=Ministat]
Gil Human Hybrid Wizard|Artificer multiclass Assassin theme Scholar level 6
AC 18 Fort 17 Reflex 20 Will 18 (additional +1 from ranged attack 5 squares away Cloak of Distortion)
HP 32/44 bloodied 22, Surges 6/7 Surge value 11
Passive Insight 20, Passive Perception 20, Normal vision
Second Wind: Not Used
Saving Throws: +5 vs Fear Effects (Battle Hardened)
AP total 0, Speed 6, Initiative +6, Languages Common, Draconic, Elven
At-will powers; Thundering Armor, Winged Horde, Freezing Burst, Ghost Sound, Light, Prestidigitation, Mage Hand
Encounter powers; Twilight Falls, Phantasmal Henchman, Phantasmal   Henchman Attack Power, Use Vulnerability, Shadow Step, Swift Mender,   Dispel Magic, Healing Infusion: Curative or Resistive, Orb Shift
Daily powers; 
Caustic Rampart, Stinking Cloud
Action point;
 Demonskin Tattoo Gil resists 5 Fire TE of Encounter 
Feats; Acolyte of the Veil, Superior Implement Training Accurate Orb,   Enlarge Spell, Battle Hardened, Dual Implement Spellcaster, Orb   Expertise
Items; Potion of Healing X2, Cloak of Distortion +1, Ioun's Parchment,   Demonskin Tattoo, Eternal Chalk, Resplendent Gloves, Accurate Orb of   Nimble Thoughts, Accurate Orb of Forceful Magic, mundane stuff on sheet.
[/sblock]
[/sblock]