Medjai Issa - Shining Knight of the Holy Light of Sarenrae
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Medjai Issa
Male Qlippoth-Spawn Tiefling Paladin (Warrior of the Holy Light, Shining Knight) 1
LG Medium Outsider (native)
Init +1;
Senses Darkvision 60 ft.; Perception +2
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Defense
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AC 17, touch 11, flat-footed 16 (+4 Armor, +1 Dex, +2 Natural)
HP 11 (1d10+1)
Fort +2,
Ref +1,
Will +4; +2 Trait Bonus vs. Charm and Compulson
Resist Cold 5, Electricity 5, Fire 5
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Offense
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Speed 30 ft.
Melee
. . GreatSword +5 (2d6+6/19-20/x2)
. . EarthBreaker +5 (2d6+6/x3)
. . Dagger +5 (1d4+4/19-20/x2)
. . Cestus +5 (1d4+4/19-20/x2)
Special Attacks Smite Evil (1/day)
Spell-Like Abilities Blur (1/day), Detect Evil (At will)
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Statistics
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Str 18,
Dex 12,
Con 11,
Int 8,
Wis 14,
Cha 14
BAB +1;
CMB +5;
CMD 16
Feats Armor of the Pit
Traits Birthmark, Demon Smiter (1/day), Stolen Fury
Skills Acrobatics -1, Climb +2, Fly -1, Ride +3, Stealth -1, Survival +4, Swim +2
Languages Abyssal, Common
SQ Aura of Good, Prehensile Tail
Other Gear Lamellar Leather Armor, Greatsword, Earth breaker, Dagger (2), Cestus, Backpack (12 @ 34 lbs), Bedroll, Belt pouch (1 @ 1 lbs), Grappling hook, Mug/tankard, Rope, Trail rations (6), Waterskin (2), Whetstone, 5 GP, 8 SP, 6 CP
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Special Abilities
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Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Birthmark +2 Save vs. Charm & Compulsion
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Demon Smiter (1/day) When fighting demons, +4 on a single Attack Roll.
Detect Evil (At will) (Sp) You can use Detect Evil at will (as the spell).
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Smite Evil (1/day) (Su) +2 to hit, +1 to damage, +2 deflection bonus to AC when used.
Stolen Fury +2 CMB vs. Demons
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[sblock=History]
Pain . . . burning agony in wrists and lungs . . . nightmare images flash, images of hideous faces, fangs and horns, cruel flame yellow eyes and horrific voices filling the my mind . . . I must do as they instruct . . . must allow them their cruel domination . . . the strength to resist is all but gone!
And then, from somewhere, a rush of calm warmth, an island of serenity within the storm of assault. The infusion of strength bolsters my failing will, shores up the crumbling walls of my soul. I awake . . .
Dreams of my time in that hell hole now come few and far between. I remember little of what happened there, but the one memory that is always clear is that of the beautiful girl hanging chained from the wall opposite, of the calm clarity in her emerald eyes as she gazes on my misshapen form.
Those eyes glance down, directing my own gaze to the keys on the nearby table. Cautiously, carefully, my long tail feels its way across the small space and wraps itself around the means of our escape. First to my own locks, and then to those binding Green-Eyes to the wall, I apply the keys . . . quietly, oh so quietly . . .
The next few minutes are a blur of frantic activity, of panicked running through twisting passages and up winding stairs, until Green-Eyes and I burst through a door and into Sarenrae’s blessed sunlight, beaming down on a crowded Absalom street.
Long story short, we stuck together for the next few days. Green-Eyes introduced herself as Luna, on her way to Absalom to enter service to Iomedae. Good thing she was there, too, ‘cause I had no idea where I was. The last thing I remembered before waking up in that place was falling asleep – after my nightly beating at the hands of my loving roommates - in my cot at the orphanage in Sethis, 300 miles south. She took me with her to the temple of Iomedae, where they let me crash for a few days while I got myself sorted out. For the first time in my wretched life, I found myself wanting to do right by someone. Until then I’d been a rotten soul, bitter and angry. But the Seventh Church was not exactly to my liking, nor I to theirs, in spite of my friendship with Luna. A little too strict for my tastes, and not apt to overlook the all-too-obvious signs of my heritage. After a few days I found myself once more wandering the streets of the Ascendent Court, determined to find another haven before the Greycloaks happened across me and put me out on my arse.
Sanctuary came in the form of the Temple of the Shining Star, and in that place I at last found the acceptance for which I’d been longing. The Dawnflower teaches that none are beyond redemption, and when she saw the mark on my forehead – the birthmark that had been the spark for no few of my childhood scraps – the Bey herself took up the challenge of bringing my scarred and twisted soul into the peace of Sarenrae. It took longer than she thought it would, and by the time she’d pounded some semblance of manners, training and education through the armor of my skull and into my woefully inept brain she was an old lady.
Much time was spent trying to figure out what happened to Luna and me that night when we met. The priests were determined that there was no way my soul should have been able to resist the forces brought against it during that ritual, and truthfully I was more than a little confused myself. They finally decided, after a few long palavers with the priests at the Seventh Church and with Luna and me, that some part of her blessed soul must’ve been grafted onto my own demonic . . . whatever it is I have. And to my shame, a part of my own essence must’ve corrupted her purity as well. My soul-sib swears her conviction that everything that happened was as it should be, and that she can never repay me for saving her life . . . but I believe it’s me that owes the debt, for without that little piece of her purity I’d have no soul at all. Still, I wonder at the cost, and at night when the dreams come and the suspicion fills my mind that she’s not paid, I’m wracked with guilt at my responsibility for that spark of darkness in Luna Lightbringer - my
friend.[/sblock]
[sblock=Description]Medjai stands six feet three inches tall and weighs in at a wiry 205 pounds. His skin is dead white and completely hairless. His eyes are over-large, glittering black faceted orbs lacking both pupil and iris. Bony plates writhe and shift about under his skin, protecting skull and vital organs. His hands are long-fingered, and those fingers are slightly bulbous at the last joint; both finger- and toe-nails are slightly clawed and charcoal gray. A long, prehensile tail is in near-constant sinuous motion around both Medjai and anyone or anything within it's reach; it lightly caresses any such person or object almost as though it's an extension of Medjai's other senses.
The Motherless dresses in blacks, grays and browns. While there's no disguising its nature or protective purpose his armor has more the look of clothing. He displays his weapons prominently.[/sblock]
[sblock=Picture & Portrait]

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[sblock=MiniStats]
[SIZE=+1]Medjai Issa[/SIZE]
Male Lawful Good Qlippoth Tiefling (Motherless)
Paladin (Shining Knight/Warrior of the Holy Light) 01
Init +1,
HP 11/11,
Speed 30
AC 17,
Touch 11,
Flat-Footed 16
Fort +2,
Ref +1,
Will +4
Base Attack Bonus 1
GreatSword +5 (2d6+6, 19/x2)
EarthBreaker +5 (2d6+6, 20/x3)
Dagger +5 (+2 Ranged, 10') (1d4+4, 19/x2)
Cestus +5 (1d4+4)
Lamellar (Leather) Armor (+4 Armor, +1 Dex, +2 Natural)
Abilities Str 18, Dex 12, Con 11, Int 08, Wis 14, Cha 14
Condition None
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