Gothnog
First Post
What would anyone spend the treasure on?
I think many people think of D&D more like a video game and less and an RPG. Generally speaking, I keep treasure on the lower side in my game, so that it means more when they DO hit the big score so to speak. In my current campaign, I started the PCs off at 0-level, and the first adventure was to recover a lost cow. Instead then found an old shrine with a single zombie. They killed the zombie and the treasure was a single gold piece and a brass orb, its surface etched with symbols of an unknown goddess. Prior to that their characters had only ever encountered the occasional wolf and had only ever seen silver pieces. Of course this event set them off on a career adventuring, and although it was a humble beginning, to the PCs, it was a great adventure with an amazing treasure.
Regarding the spending of wealth, just consider the sort of things you would spend money on. Perhaps they purchase a home. Maybe they finance the building of an orphanage? I had one high level rogue who founded a thieves guild that also ran an orphanage. The orphanage provided a steady flow of new guild recruits over the years, many interesting NPCs, and some great adventure hooks. A character might buy a ship to explore distant lands or open a curiosity shop to sell all the strange things they pick up on their adventures.
It doesn't always have to be about "buffing" your character.
I think many people think of D&D more like a video game and less and an RPG. Generally speaking, I keep treasure on the lower side in my game, so that it means more when they DO hit the big score so to speak. In my current campaign, I started the PCs off at 0-level, and the first adventure was to recover a lost cow. Instead then found an old shrine with a single zombie. They killed the zombie and the treasure was a single gold piece and a brass orb, its surface etched with symbols of an unknown goddess. Prior to that their characters had only ever encountered the occasional wolf and had only ever seen silver pieces. Of course this event set them off on a career adventuring, and although it was a humble beginning, to the PCs, it was a great adventure with an amazing treasure.
Regarding the spending of wealth, just consider the sort of things you would spend money on. Perhaps they purchase a home. Maybe they finance the building of an orphanage? I had one high level rogue who founded a thieves guild that also ran an orphanage. The orphanage provided a steady flow of new guild recruits over the years, many interesting NPCs, and some great adventure hooks. A character might buy a ship to explore distant lands or open a curiosity shop to sell all the strange things they pick up on their adventures.
It doesn't always have to be about "buffing" your character.
