iserith
Magic Wordsmith
Can we work it through with the two different parties concurrently? As an in-game race, to add time pressure to both?
I would definitely not recommend playing this adventure out.
Can we work it through with the two different parties concurrently? As an in-game race, to add time pressure to both?
I'm happy to withdraw and you can pretend my intervention never happened, if [MENTION=5834]Celtavian[/MENTION] is okay with continuing. I genuinely thought he was refusing.
Not so far. The sequence has goneIs there a story hour thread for this so i can just read about the in game action rather than having to sift through pages of forum feedback?
I'm completely ok. I bit off more than I chew making five lvl 13 characters. I'm happy a few players are jumping on making characters. Whipping up lvl 13 characters as developed as I usually do with a character is not fun I found out. Go for it, whip up a few. You do the paladin. If Azurewraith wants to do the rogue, cool. I have the bard done if that character is still ok with Flamestrike as far as stats.
Maybe someone else can whip up a wizard and someone else a cleric.
A healer of some kind and a support caster (wizard, druid, sorcerer, or another bard) are required to maximize party power. Hopefully the rogue is a ranged striker. No ranged striker and you're already operating at a major disadvantage as far as powering over combat encounters. You also need the support caster to supply the ability to ground enemies or control the battlefield. Without that and in general a DM's job of challenging the PCs becomes many times easier, especially if the primary damage dealers are melee combatants.
Thanks. I'll be doing Edward as a wizard, so that's my two. With Azurewraith doing a rogue, we have room for two more. I agree with you that we are probably going to need a cleric.
I'm using software to generate rough-cut, semi-optimised characters and then optimising them a bit more by hand, but not aggressively. Probably not quite as much as you have done with yours. I think it's fair game, when we discuss how the characters handle each encounter, to consider whether the encounter might have gone differently if the characters had been differently optimised. That promises to be quite interesting.