[OOC] Return of the Runelords

Deuce Traveler

Adventurer
Binder Fred... I really like it. It gives both characters some motivation while expanding on the world around them. I'll finish up my character this weekend and make a final decision on whether he'll be a straight up defensive or offensive style fighter.
 

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Shayuri

First Post
Mei Ying
Neutral Good Human (Tian) Arcanist 1

[sblock=Background]Mei Ying is Tian-Shu, from the Successor State known as Po Li. She grew up the daughter of an honored family, and one day she might have had high station in Changdo, the capital. Mei chose a different path, however. Like everyone in Po Li, she was raised to revere the Eternal Emperor and await his return. Through the Emperor, it was taught, the spirit of the first emperor Lung Wa entered the world again to continue his exalted rule; both man and god in one.

And yet, there were oddities in the lesson, and the priests of the Oracular Council had no time nor inclination to satisfy questions. She was advised simply to meditate on truth, until it made sense. The harder she looked though, the less it did.

So Mei turned to the teachings of other lands for guidance. Po Li was rather insular however and scribes and scholars there seldom concerned themselves with heretical knowledge of barbarians. Mei-Ying therefore traveled in Tian Xia and came to Hwanggot, a smaller country by the sea who's inhabitants welcomed outsiders with far more aplomb. As such, not only was Mei accepted, but foreign traders and emissaries from across the sea. What they had to say astonished the young scholar.

Lung Wa, they claimed was not the only, nor even the first, mortal to achieve the status of immortal and divine. There was a contest, in fact, set by the heathen gods, that could award a mortal those gifts, though few in all history ever had done so. More interestingly though, Mei learned about the ancient empire of Thassilon, and the strange immortality its rulers were said to have had.

A bizarre contest created by gods, she had no way to understand. Simply put, no one knew but the ones who were now gods, and they weren't telling. But the ancients of Thassilon had been on a path to something amazing. They hadn't quite succeeded, it seemed, but perhaps she could learn from what was left behind. Perhaps in the old imprints of their work, the answer to the question of Lung Wa could be found.

It all came together when a merchant had news that at least one ancient Thassilonian had turned up ALIVE after all this time, and caused trouble! Defeated, yes, but the idea of fresh new sites, and the chance to study 'Old' Thassilon not in ruins but in the present day...even if only in a small way...was too great to miss. Mei Ying spent almost all her personal fortunes obtaining passage across the sea; a long and dangerous journey undertaken against the wishes of her family on account of her relative youth and inexperience.

Mei Ying would not be stopped though, as stubbornly faithful in this course as her family was towards the Oracular Council's proclamations. She would learn the steps that led one from mortal to more than mortal...or she would embrace that same mortality.[/sblock]

[sblock=Stats]
Tokens: Attributes, Class and Feats

Str 9 (-1)
Dex 16 (10)
Con 14 (5)
Int 18 (10) +2 racial
Wis 12 (2)
Cha 16 (10)

BAB 0
AC 13
Hit points: 8
Fort +2 Ref +3 Will +3
Init +3
Spd 30

Race
Human subtype
+2 Intelligence
Bonus feat
Bonus skill point
Favored: Arcanist
1 - +1 Skill Point

Class
Arcanist
Cantrips
Arcane Reservoir: 4/4
Arcanist Exploits
- Consume Item (replenish reservoir from scrolls/potions)
- Quick Study (1 AR to swap prepped spell with another of equal or lesser level)
- Flame Arc (1 AR to do 1d6+3 fire dmg in 30' line, Ref save DC 14 for 1/2)
Consume Spells (spend spell slots to regain (spell lvl) Reservoir points as mv action)

Traits
- Intrigued by Thassilon (gain Thassilonian language, bonus ranks towards Knowledge: Arcana, History, Linguistics, UMD)
- Spell Duel Prodigy (+2 to ID and counter)

Feats
B Extra Exploit: Quick Study
1 Extra Exploit: Flame Arc

Skills 8
Appraise +8 (1 rnk)
Craft: Alchemy +8 (1 rnk)
Knowledge: Arcana +8 (1 rnk)
Knowledge: History +9 (2 rnks)
Knowledge: Religion +8 (1 rnk)
Linguistics +8 (1 rnk)
Spellcraft +8 (1 rnk)
Use Magic Device +7 (1 rnk)

Languages: Common, Tianese, Thassalonian, Draconic, Elvish, Celestial

Spellcasting Arcanist CL 1 (conc +, vs SR +1), Base DC 14)
1 - 3/3

Spells Prepared

0 - Dancing Lights, Detect Magic, Mage Hand, Jolt
1 - Mage Armor, Windy Escape

Spellbook
0 - All sorc/wiz
1 - Mage Armor, Comprehend Languages, Burning Disarm, Color Spray, Floating Disk, Monkey Fish, Windy Escape[/sblock]

[sblock=Equipment]
Cash: 4gp

Weapons
Light Crossbow, +3 atk, 1d8 dmg, 19-20/x2, 80', 35gp, 4lbs
20 bolts, 2gp, 2lbs
Dagger, -1 atk, 1d4-1, 19-20x2, 10', 2gp, 1lb

Armor
Traveler's clothing (Tian style)

Gear
Backpack, 2gp, 2lbs
Belt pouch, 1gp, 1/2lb
Scroll case, 1gp, 1/2lb
Journal, 10gp, 1lb
Ink vial, 8gp
Inkpens (5), 5sp
Waterskin, 1gp, 4lbs
Sunrod (2), 4gp, 2lbs
Potion of Cure Light Wounds (1), 50gp, 1lb[/sblock]
 
Last edited:

Binder Fred

3 rings to bind them all!
@Deuce Traveler: Plus, depending on the way we leave it she may get a Bilbo Baggins return when she gets back from her adventures :)

By the way, don't know if you saw in her inventory, but as she's a minor could we say Teea's finances are in Michael's hands? I'm thinking that's quite literal, actually, with her fortune taking the form of a small, wood-inlaid casket filled with Tian coins (168 gp in value, to be exact (3#, 4 with the casket))?


If that's alright, TS, I also decided to add the "battered" quality to her gusmithing kit (like her musket), as it makes sense? Can be upgraded to MW with the usual cost (50 gp, same as a regular MW toolkit).
 

Binder Fred

3 rings to bind them all!
Quite curious to find out how our Oracle, Alchemist and Rogue connect to the rest of the setting? <doki doki, :)>

Teea might have gone to a certain someone for help crafting dragon powder, deciphering tian scrolls, dealing with her parent's passing or digging up mementos from the remains of the house? Or Aunt Mihr (or her nefarious husband) might have approached you to get rid of someone, only for you to find out that that someone was a little girl...? Something else?
 

Shayuri

First Post
We can that Mei was originally passing through the town on her way elsewhere, when she discovered a bit of Tian history there and decided to stay for a little while. She's in no particular hurry after all. If Teea asked for help, particularly with deciphering scrolls, Mei Ying would have been happy to. Dragon powder was never her specific area of knowledge, but she's smart enough to know a little...maybe enough to give Teea a leg up.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Tailspinner, here is what I have thus far, more to come .. .. .. [sblock=Mad jeenyuss' lab: {{{TOP SECRET!! KEEP OUT!!!}}} work in progress]
Everyone gets three character tokens (henceforth tokens) to spend on any of the following when creating your character.
Professor Randolf Smarz - Mycologist Ability Scores:
1 token: 36 point buy .....

STR -12 +1 [2 pt] .....
DEX - 15* +2 [7 pt] .....
CON - 12 +1 [2 pt] .....
INT - 16* +3 [10 pt] +2 [race] to 18 +4 .....
WIS - 16* +3 [10 pt] .....
CHA - 14* +2 [5 pt]

Race: Half-Elves

Standard traits
Age: 30
Height: 6' 2"
Weight: 160 lbs

Defenses:
immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Feat and skills:
Skill Focus as a bonus feat at 1st level.
+2 racial bonus on Perception

Senses:
Low-Light Vision

Other:
count as both elves and humans for any effect related to race;
two favored classes at first level and gain +1 hit point or +1 skill point

Class:
Alchemist
- bab +0; Fort, Refl +2; Will +0; Alchemy, bomb 1d6, brew potion, mutagen, throw anything
- Extracts: 1st: 1

Feats: Character level 1: EXTRA BOMBS ! ! !

Step 5—Buy Equipment:
A. Free: Standard equipment from Player's Handbook.
B. 1 token: Include equipment from other Paizo books.

Step 6-Other Stuff:
A. All players need to select one campaign trait from the Player's Guide. .....
1. Time Lost
[sblock] You’ve always felt separated from the era into which you were born. You might be suffering from missing time—whether a few hours, a few weeks, or even several months—for which you have no memories. You might instead receive brief visions of friends or enemies much older or younger than their actual age. You’ve long since grown used to this strange condition, but have not yet determined why you suffer from it. Your GM will be provided with additional information about this trait’s strange nature in the third adventure of Return of the Runelords.

You have a knack for knowing when to act a few instants in advance and gain a +2 trait bonus on Initiative checks. Once per adventure as an immediate action, you may use your strange link to the flow of time to force the GM to reroll a single d20 roll. You must declare the use of this ability immediately after the GM rolls the d20, but you can choose to do so after learning the results of the roll. [/sblock] .....

2. Lost time:
was experimenting with a potion given to him by a new client to identify, only to discover it was cursed to activate upon divination magic of any sort: time freeze, teleportation and forget magics were cast upon it to cause the victim to forget where they are from, to be transported to a specific city and to put them in a suspended state for an unknown time.

He woke in a wizard's school assembly hall, in a town of no idea and body frozen in time. The wizards did what they could do, but nothing worked, so when he spontaneously awoke 6 months later, he restarted with a new life with his alchemy skills, teaching. His knowledge of fungi and their use as reagent made him popular, despite his youthful age, however after a couple of years of life in academia, his wanderlust kicked in and the need to explore the fauna and mycology of this new land got him to point of needing a sabbatical.

With journal and travel gear in hand he settled on Rodrick's cove with an assistant from the academy to act as messenger and research assistant. There was supposedly a coastal algae that was to be used in a special tattoo ink for inducing a spell into one's skin .. .. ..

suggestion to @Tailspinner: The new client was actually the intended target of the curse, but he, the client, suspected something was amiss.

B. All players need to select a second trait from any Paizo books.

C. Max gold for your class. 3d6 × 10 gp In addition, each character begins play with an outfit worth 10 gp or less. [/sblock]

Skill points: 4+4/lv+1/ lv [fav class]

Code:
Skill                 ranks  attrib  race  magic  other  class  total 
[URL="https://www.d20pfsrd.com/skills/appraise"][COLOR=red]Appraise[/COLOR][/URL][COLOR=red] (Int)         +1     +4     +0     +0     +0     +4     +9 [/COLOR] [URL="https://www.d20pfsrd.com/skills/craft"][COLOR=red]
Craft[/COLOR][/URL][COLOR=red] (any) (Int)      +1     +4     +x     +0     +0     +4     +9 [alchemy] 
[/COLOR][URL="https://www.d20pfsrd.com/skills/disable-device"][COLOR=red]Disable Device[/COLOR][/URL][COLOR=red] (Dex)   [COLOR=#ff0000]+0 [/COLOR]   +2     +0     +0     +0     +4     +7 
[/COLOR][URL="https://www.d20pfsrd.com/skills/fly"][COLOR=red]Fly[/COLOR][/URL][COLOR=red] (Dex)              +0     +2     +0     +0     +0     +4     +x [/COLOR] [URL="https://www.d20pfsrd.com/skills/heal"][COLOR=red]
Heal[/COLOR][/URL][COLOR=red] (Wis)             [COLOR=#ff0000]+1[/COLOR]     +3     +0     +0    +0      +4     +7 
[/COLOR][URL="https://www.d20pfsrd.com/skills/knowledge"][COLOR=red]Knowledge[/COLOR][/URL][COLOR=red]  (Int)       +1     +4     +0     +0     +3     +4     +11 (arcana) [feat] 
[/COLOR][URL="https://www.d20pfsrd.com/skills/knowledge"][COLOR=red]Knowledge[/COLOR][/URL][COLOR=red]  (Int)       +1     +4     +0     +0     +      +4     +9 (nature) 
[/COLOR][URL="https://www.d20pfsrd.com/skills/perception"][COLOR=red]Perception[/COLOR][/URL][COLOR=red] (Wis)       +1     +3     +2     +0     +0     +4     +10 [keen senses] 
[/COLOR][URL="https://www.d20pfsrd.com/skills/profession"][COLOR=red]Profession[/COLOR][/URL][COLOR=red] (Wis)       +1     +3     +0     +0     +0     +4     +8 (apothecary ) 
[/COLOR][URL="https://www.d20pfsrd.com/skills/sleight-of-hand"][COLOR=red]Sleight of Hand[/COLOR][/URL][COLOR=red] (Dex)  [COLOR=#ff0000]+0[/COLOR]     +3     +0     +0     +0     +4     +7 
[/COLOR][URL="https://www.d20pfsrd.com/skills/spellcraft"][COLOR=red]Spellcraft[/COLOR][/URL][COLOR=red] (Int)       +1     +4     +0     +0     +0     +4     +9 
[/COLOR][URL="https://www.d20pfsrd.com/skills/survival"][COLOR=red]Survival[/COLOR][/URL][COLOR=red] (Wis)         +1     +3     +0     +0     +0     +4     +7 [/COLOR] [URL="https://www.d20pfsrd.com/skills/use-magic-device"][COLOR=red]
Use Magic Device[/COLOR][/URL][COLOR=red] (Cha) +1     +2     +0     +0     +0     +4     +7 [/COLOR] 

10 used available :  9+?
2 [lv 2] +4 [int]
Formula book:

Body Capacitance Store electricity attacks used against you and release the energy as a touch attack.
Cure Light Wounds Cures 1d8 damage + 1/level (max +5).
Firebelly A magical fire warms your belly, granting you fire resistance 5 and as a standard action, you can breathe a 15-foot cone of flame that deals 1d4 fire damage (Ref half, SR applies).
Targeted Bomb Admixture Empowers bombs you throw to deal more damage to a single creature
Tears to Wine This spell turns nonmagic liquids—including spoiled, rotten, diseased, poisonous, or otherwise contaminated drinks, tears, seawater, and similar fluids—into mead or wine of average quality
True Strike +20 on your next attack roll.

[sblock=extract list]
Adhesive Spittle
you spit a tanglefoot bag at a creature.
Adjuring Step You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.
Ant Haul Triples carrying capacity of a creature.
Anticipate Peril Target gains a bonus on one initiative check.
Blend Gain a bonus to Stealth and make checks without cover or concealment. Elf only
Blurred Movement As blur, but only while you are moving.
Body Capacitance Store electricity attacks used against you and release the energy as a touch attack.
Bomber’s Eye Increases thrown weapon range; +1 attack.
Bouncy Body The target’s flesh becomes flexible and rubbery.
Comprehend Languages You understand all spoken and written languages.
Crafter’s Fortune Subject gains +5 on next Craft check.
Cure Light Wounds Cures 1d8 damage + 1/level (max +5).
Detect Metal You detect any metal objects or creatures within a 60-foot cone.
Detect Secret Doors Reveals hidden doors within 60 ft.
Detect Undead
Reveals undead within 60 ft.
Disguise Self Changes your appearance.
Endure Elements
Exist comfortably in hot or cold regions.
Enlarge Person Humanoid creature doubles in size
Expeditious Retreat Your base speed increases by 30 ft
Fabricate Disguise Create a disguise in an instant.
Firebelly A magical fire warms your belly, granting you fire resistance 5 and as a standard action, you can breathe a 15-foot cone of flame that deals 1d4 fire damage (Ref half, SR applies).
Fool’s Gold Those who possess gold pieces you have cast this spell on are more vulnerable to your magics.
Heightened Awareness Your recall and ability to process information improve.
Illusion of Calm You appear to be standing still, even when you take some actions.
Identify Gives +10 bonus to identify magic items.
Invisibility Alarm As alarm, but reacting only to invisible creatures.
Jump Subject gets bonus on Acrobatics checks.
Keen Senses Gain +2 Perception and low-light vision.
Linebreaker Gain +20 foot bonus to speed when charging and a +2 bonus to bull rush or overrun.
Long Arm Your arms lengthen, giving you extra reach.
Longshot Grants a +10-foot bonus to the range increment for any ranged weapon fired.
Monkey Fish Gain a climb speed and a swim speed of 10 ft. for a time.
Negate Aroma Subject cannot be tracked by scent
Obscure Poison Make it harder to detect a poison or a venomous creature.
Phantom Blood Gain temporary hp if Con loss would knock you out or kill you
Polypurpose Panacea Gain a relaxing or entertaining effect.
Recharge Innate Magic Regain one use of all 0 and 1st-level spell-like abilities of a racial trait.
Reduce Person Humanoid creature halves in size.
See Alignment Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance.
Shield ]Invisible disc gives +4 to AC, blocks magic missiles.
Shock Shield A shield of force protects you until you dismiss it in an explosion of electricity
Stone Fist ]Your unarmed strikes are lethal.
Targeted Bomb Admixture Empowers bombs you throw to deal more damage to a single creature
Tears to Wine This spell turns nonmagic liquids—including spoiled, rotten, diseased, poisonous, or otherwise contaminated drinks, tears, seawater, and similar fluids—into mead or wine of average quality
Touch of the Sea Swim speed becomes 30 ft.
True Strike +20 on your next attack roll.
Vocal Alteration Disguise target’s voice.
Wizened Appearance Make a target appear as an older version of itself.
Youthful Appearance Target appears younger. [/sblock] .

[sblock= feat wish list]
point blank shot
- Far shot
associate with wizard's guild - looking for rare algae or mushroom needed to make magical tattoo ink
- guild partner
Alertness
Cat's fall
eagle-eyes keen senses from half elf

splash wpnmastery

ricochet splash wpn
prodigy
magical aptitude
field repair
point blank shotdirect hits only



eagle-eyedrequires 3 ranks in perception
dilettante requires 2 ranks in 5 knowledge skills
xenoglossy requires 3 ranks in liguistics
splintering weapon requires BAB +1
remote bomb requires delayed bomb discovery - 2nd lvl
Master Alchemist requires 5 ranks in craft alchemy
inspired alchemy Ability to create 2nd-level extracts
implant bomb requires heal 5 ranks; discovery: delayed bomb . [/sblock]
 
Last edited:

Kaodi

Hero
Yeah, I have not really had any deep thoughts on what Shendra is doing in Roderick's Cove that might bring her into contact with others. I mean my first thought was that she would probably use her healing magic to pay her way while in town but that does not necessarily bring her into contact with any of the other characters. Unless perhaps Teea has a mishap with her dragonpowder at some point. I will try and think on it some more.
 

Binder Fred

3 rings to bind them all!
Sure, that could work. I'm thinking nothing major though? A bang in the night, Shendra goes to investigate and finds Teea sitting in the middle of scattered gun pieces and a shattered mortar, sucking her hand? Then they get to talking

Or, if you prefer something more serious, maybe Teea was trapped under debris after the cache collapsed during that fateful rain storm?

Maybe again, Shendra could be the town's fortune teller? Certainly a lot of changes in Teea's life right now, so she might be a semi-regular customer -- especially after the link created by the "bang" incident above?

Let me know what you prefer


@Shayuri: How about Mei Ying stayed several month with Teea and her family last winter (three, four months?), then went to investigate some rumors of thassilon elsewhere with promises to come back when the road took her 'round this way again? When she did come back (last week?) the house is gone and Teea is living with her uncle...

(Trying to work-in the disaster and an extended stay at the same time, since I like both :) )

What do you think?
 
Last edited:

Shayuri

First Post
I could see Mei Ying having stayed for a time in Roderick's Cove, having taken an interest in the strange story of Teea and her find. Then she moves on, does some investigating and comes back.

Or, she could have just been in town still when the 'disaster' took place.
 

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