frankthedm
First Post
[imagel]http://img503.imageshack.us/img503/1955/92231.jpg[/imagel] Forked from: Two Weapon Fighter's minor action to draw or sheath
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Originally posted by fissionessence
... how strict are you with enforcing economy of actions when it comes to drawing and sheathing weapons?
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Game rules examples
D&D 1E: IIRC some official character sheets had a spot to write in what item was being held in hand.
Warhammer Fantasy Roleplay 2E: Taking out a weapon takes half an action, [called a Ready], but you get to put away one other object at the same time, something fairly unique in RPG system. A special talent is available to take this half action once per round, for free, called quickdraw. Talents however can not be cherry picked like feats like in D&D post 3E. You also must have out a melee weapon to be able to defend against melee attacks at all.
Savage Worlds XE : Taking out a weapon takes your action, leaving you with just your movement for the round. You can also take a significant penalty on your dice rolls for a round to draw the weapon out and do another action, like say, attack. An edge called Quickdraw is available, but edges are very valuable things in SW. if you don't have a melee weapon out, you suffer a signifigant penalty to melee defenses
________________________________
Originally posted by fissionessence
... how strict are you with enforcing economy of actions when it comes to drawing and sheathing weapons?
________________________________
Game rules examples
D&D 1E: IIRC some official character sheets had a spot to write in what item was being held in hand.
Warhammer Fantasy Roleplay 2E: Taking out a weapon takes half an action, [called a Ready], but you get to put away one other object at the same time, something fairly unique in RPG system. A special talent is available to take this half action once per round, for free, called quickdraw. Talents however can not be cherry picked like feats like in D&D post 3E. You also must have out a melee weapon to be able to defend against melee attacks at all.
Savage Worlds XE : Taking out a weapon takes your action, leaving you with just your movement for the round. You can also take a significant penalty on your dice rolls for a round to draw the weapon out and do another action, like say, attack. An edge called Quickdraw is available, but edges are very valuable things in SW. if you don't have a melee weapon out, you suffer a signifigant penalty to melee defenses
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