TwinBahamut
First Post
I don't think it is something that should really be problematic or take significant amounts of time. Contrary to some others, I prefer systems where you don't really have to worry about where your greatsword goes or how many actions are required when you want to turn around and toss a handaxe at an enemy.
I mean, I have never once complained about certain videogame systems where each character carries four or so weapons and can switch between them freely with absolutely no action loss (Fire Emblem and SaGa games, for example). Switching weapons on that list has an action cost, but if you are carrying it into battle, then it is always available no matter what.
I mean, I have never once complained about certain videogame systems where each character carries four or so weapons and can switch between them freely with absolutely no action loss (Fire Emblem and SaGa games, for example). Switching weapons on that list has an action cost, but if you are carrying it into battle, then it is always available no matter what.