Times are relatively quiet in the country of Maldwyn, though there is no shortage of adventurers trying to prove themselves. You start your day in the City of Briezel, which is a fairly centralized trade city. As members of the Adventurer's Guild (Adventure Inc.), you eagerly look forward to this otherwise boring Monday morning, as the new assignments have been posted at the guild hall. Where shall we be going next? Has a new Kobold mine surfaced and needs destroying (and looting)? Perhaps Gnolls have been spotted a bit too far south for our liking and need to be driven back (and looted!) Only one way to find out....
This campaign will have some plot development as we progress, though I don't know how long it will last. Most likely to level 10 or so. Stats are generated with 4d6 drop lowest, standard wealth for 4th edition, all non-campaign specific materials published by Wizards is allowed. Please e-mail your character sheets in PDF format to ian.fleming@ymail.com
Full!
Gresheks, renai1g, RavenBlackthorne and CaBaNa! Come on down!
I'm currently working on a bard build, I think, and waiting to find out what renau1g will create. I'm fairly flexible, though and willing to change if needs be.
Well I guess that leaves it pretty wide open for me. Right now I'm thinking a halfling sorceror...aka Mr. Lucky (or so he thinks) of the Wild Magic variety.
Richard Borges (Ree-shard Boar-jzhes) Ever since he was young, Richard loved watching people. Observing the way people walked, talked, interacted. Over time, he realised there were patterns in everyone’s behaviour, almost like the music he had loved since his father sang to him to sleep. And just like that music, Richard found he could conduct the instruments that played their internal tunes. A gesture here, a word emphasised there and people would follow his cue. Desperate to find out the depths of his capabilities and the weakness of others to be manipulated , he journeyed to Briezel and wider pickings…
I'll send over the halfling Wild Sorceror shortly.
Background/Personality
Geffin was always considered special by his fellow villagers, although not in the kind, gentle way. He always had a way with people, they were susceptible to his innocence and he could convince ol'Breda to give him an extra piece of pie from the inn, or for one of the boys to pay for his ale. Geffin was oblivious to many things, he always seemed to be walking around with his head in the clouds. It was during one of his many wandering walks that Geffin's life changed forever. As usual, his feet took him wherever they desired, whilst he was imagining a piece of Breda's pumpkin pie. When he took notice of where he was, Geffin didn't recognize the area, but was not afraid, he rarely was. When he saw the cave entrance, Geffin didn't think twice about looking around, after all, what's the worst that could happen. When he saw the glowing sphere at the end of the cave, Geffin was intrigued, no hesitation, no worries or questions as to what this device was or what it was doing here. As the halfling touched the object, it burst in a prismatic array of colours, blinding him briefly, before his vision returned to him.
After recovering his sight, Geffin stumbled from the cave and looked around the area, a strange burning in his blood begging to be released. In a cry of anguish, he let go and a gout of flames shot out from his exposed hand, burning everything within 15 feet. Geffin realized he had changed after the incident and maybe not for the better. After much trial and error, the halfling managed to gain some control over his abilities. He realized that there might be more to life than Breda's pies, although they were very good, and the burden of his abilities going off inadvertently was too much for him. Geffin ran off into the wilderness, and eventually stumbled upon a trade caravan heading to Briezel. He managed to talk his way into travelling with them to the city, and it was here that Geffin heard about an Adventurer's Guild in town that he hoped might hone his abilities and continue to gain some measure of control over them.
Oh, just a quick one: I chose Virtue of Valor over Cunning, because I thought it would be far less hassle than sliding people on a miss in a PbP game, but the cunning is far more in character. What are people's thoughts?
__________________ In every real man a child is hidden that wants to play