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Old 6th September 2009, 07:22 PM   #101 (permalink)
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Quote:
Originally Posted by Rhun View Post
That works for me. Though, I'm not sure it fits in the timeline, but I'm okay with it.
Ah, but you forget us magickal types tend to get to places faster than is normally possible

Quote:
Originally Posted by CanadienneBacon View Post
I have no problem with anything. Evar.

A proclivity that tends to raise its own problems, ironically enough.
Thank you. I could see that getting you in trouble.
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Old 6th September 2009, 07:38 PM   #102 (permalink)
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Quote:
Originally Posted by renau1g View Post
Ah, but you forget us magickal types tend to get to places faster than is normally possible
True enough. Perhaps your character knows a more powerful wizard that owed him a favor, and sent him via teleport.
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Old 6th September 2009, 07:43 PM   #103 (permalink)
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Here is what I've been using for spell costs during play in my tabletop games, and it seems to work well thus far...

Materials cost is 25gp per page of spell.
Spell fee is 25gp per spell level.

1st level - 50 (150)
2nd level - 100 (300)
3rd level - 150 (450)
4th level - 200 (600)
5th level - 250 (750)
6th level - 300 (900)
7th level - 350 (1050)
8th level - 400 (1200)
9th level - 450 (1350)


My cost is the first column, whereas the standard 3.5 pricing is the second column (left in for reference). My costs are one third standard, basically.
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Old 6th September 2009, 08:05 PM   #104 (permalink)
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Thanks. Last question (I hope), can I add spells of a school I can't cast yet (i.e. 3rd level spells). I couldn't find anything about it.
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Old 7th September 2009, 04:21 AM   #105 (permalink)
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I am fine with that. We would just assume that your PC has been working on it, but just doesn't have the power and knowledge to cast the spell yet. Once he reaches 5th level, he figures it out and can then prepare that spell.
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Old 8th September 2009, 12:15 AM   #106 (permalink)
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nearing completion of my pc, one more question: what level are spells cast at from a wand of enlarge person?
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Old 8th September 2009, 12:52 AM   #107 (permalink)
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Quote:
Originally Posted by renau1g View Post
nearing completion of my pc, one more question: what level are spells cast at from a wand of enlarge person?
I generally rule that all wands and such are made at the mimimum level required to cast the spell, unless otherwise noted. So a Wand of Enlarge Person would cast as a 1st level caster.
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Old 8th September 2009, 04:33 AM   #108 (permalink)
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That's what I assumed, just wanted to confirm, although the rules are fairly grey on this.

I guess that's why higher level MM wands cost more money.
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Old 8th September 2009, 05:29 AM   #109 (permalink)
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Quote:
Originally Posted by renau1g View Post
That's what I assumed, just wanted to confirm, although the rules are fairly grey on this.

I guess that's why higher level MM wands cost more money.
I seem to remember this question had come up before, and somebody had convinced me this was the right way to do it.
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Old 8th September 2009, 04:53 PM   #110 (permalink)
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Its a variable built into the wand cost formula, 750gp x level of the spell x caster level (minimum needed to cast it though).

A 750gp enlarge person wand is 1st level caster level, a 3,000 gp enlarge person wand is caster level 4.
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Old 8th September 2009, 05:13 PM   #111 (permalink)
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Thanks Voadam! I knew there was a reason I liked having you around!
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Old 8th September 2009, 07:47 PM   #112 (permalink)
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Code:
Name: Vaseda
Class: Focused Conjuration Specialist 3 / Master Specialist 1 (CM70)Starting Level: 4
Race: Grey Elf
Region of Origin: Free City of Greyhawk
Size: Medium
Gender: Male
Alignment:LN

Str: 08 -1 (2)	Level: 4	XP: 11,544
Dex: 14 +2 (4)	BAB: +1		HP: 17/17
Con: 12 +1 (6)	Grapple: +0	
Int: 21 +5 (17)	Speed: 30'	Stat Increases:1 INT
Wis: 12 +1 (4)	Init: +2		Spell Save: +5
Cha: 12 +1 (4)	ACP: -0		Spell Fail: 0

	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+0	+0	+2	+0	+0	+0	12
Touch:	12	Flatfooted: 10

Spell Res: None
Dmg Red: None

	Total	Base	Mod	Misc
Fort:	+2	+1	+1	+0
Ref:	+3	+1	+2	+0
Will:	+6	+5	+1	+0
Notes:

Weapon			Attack	Damage	Critical	Range


Notes: Will not use a manufactured weapon.

Languages: Common, Draconic, Elven, Celestial, Abyssal, Infernal, Terran

Abilities: 

Gray Elf:
+2 dexterity / +2 intelligence / -2 strength / -2 constitution (already included)
Immune to magical sleep
+2 racial bonus to saves vs. enchantments
Low-light vision
Proficient with longsword, rapier, longbow & shortbow For RP reasons I give this up freely.
+2 racial bonus on listen, search, and spot checks
Notice secret doors

Wizard (Focused Conjuror):
Familiar / Alertness, etc. - traded familiar for Rapid Summons ability in UA (Summoning spells are now a standard action)
Bonus Feats (already included)
High intelligence gains bonus spells daily
Specialist gets 1 extra conjuration spell/level/day
Focused specialists get two extra spell slots at each level for the specialty spells, and give up one general slot.
They also take an additional forbidden school
Forbidden Schools - Necromancy, Enchantment, & Evocation

Feats:  
Spell Focus (Conjuration)  (1st) 
Augment SUmmons [free to wizard - traded Scribe Scroll for it] 
Summon Elemental (CM 47) - +1 to CL of summoning spells, can summon elementals (RESERVE FEAT)
Skill Focus (Spellcraft) (Bonus - MS 1)


[b]Code:
                           Skill     Ability             Misc. 
Skill Name 	          Modifier   Modifier   Ranks    Modifier
Concentration                +8        +1        7 
Bluff			     +4	       +1	 3 (6 points)
Knowledge (Arcana)           +12	+5	 7       
Knowledge (Architecture)     +6 	+5	  1
Knowledge (Dungeoneering)    +9 	+5	  4
Knowledge (History)          +7 	+5	  2
Knowledge (Nature)           +10 	+5	  5
Knowledge (Religion)         +10 	+5	  5
Knowledge (Planes)           +10 	+5	  5
Spellcraft		     +17	+5	  7       2 [Knowledge, arcane] +3 (Skill Focus)


Notes:

Equipment:					Cost	Weight
Spellbook					15gp	1lb	
Spell Component Pouch				 5gp    1lb
Arcanist's Gloves (MIC 72)          	 	500gp    -
Cloak of Resistance 		   		1000gp	1lb
Everfull Mug   (MIC 160)            		200gp    - 
Everlasting Rations (MIC 160)       		350gp    2 lbs
Wand of Orb of Acid, Lesser (lvl 1 CL)		750gp	- 
Traveler's Outfit				1 gp	5 lbs
Belt Pouch					1 gp	1 lb
Backpack                                        2 gp    2 lbs
Bedroll						1 sp    5 lbs
Tome of Worldly Memory				1500gp  1 lb

Tome of Worldly Memory
3/day - spend a standard action to review book, gain +5 on a single knowledge check
Arcanist's Gloves
2/day - add 2 to the caster level of the next 1st level spell you cast before end of next turn
Eternal Wand
2/day - Cast Identify as a 1st level wizard
Everfull Mug
3/day - fill mug with 12 oz of water, cheap ale, or watery wine
Everlasting Rations
1/day - creates enough trail rations for 1 Medium sized creature.
Total Weight:19lbs Money: 25gp 9sp Xcp Lgt Med Hvy Lift Push Max Weight: 30 60 90 180 450
Spells

Spells

Spells/day:
0 - 4 + 3 (Conj)
1st - 3 + 3 (Conj) + 2(High Int)
2nd - 2 + 3 (Conj) + 1(High Int)


Spells Known from levelling:


0 - All, except Evocation, Enchantment, & Necromancy
1st - 10 (3 (lvl1) + 5 (high int) + 2 (lvl2)) - Grease*, Mage Armor*, Obscuring Mist*, Summon Monster I**, Wall of Smoke*, Shield, Color Spray, Ray of Clumsiness, Benign Transportation*, Orb of Acid, Lesser*
2nd - 4 (lvls 3 & 4) - Summon Monster II**, Web*, Glitterdust*, Rope Trick
3rd - 0

* are Conjuration spells


Spells Known Scribing:

Rhun's Greyhawk OMEGA OOC Thread (ToEE) - NEW

Barred Schools: Evocation, Enchantment, & Necromancy
1st -
2nd - Ice Knife* (SpC), Cloud of Bewilderment* (SpC), Chain of Eyes (SpC)
3rd - Icelance* (SpC), Acid Breath* (SpC), Protection from Energy, Haste, Gaseous Form
* are Conjuration spells

Total Cost = 1050gp:
1st: 0 x 50gp =
2nd: 3 x 100gp = 300
3rd: 5 x 150gp = 750



Typical Spells Memorized:

0 - Acid Splash (3)*, Detect magic (2), Prestidigitation, Mage Hand
1st - Grease*(2), Summon Monster I (3)**, Mage Armour*, Wall of Smoke*, Obscuring Mist*
2nd - Summon Monster II**(2), Web*, Glitterdust*(2), Rope Trick
3rd - n/a

Save DC's*:

0 - 15
1 - 16
2 - 17



*If Conjuration +1 to DC of saving throw (Spell Focus)
**Summoning Spells



Appearance/Personality/Background


Appearance / Personality:


Background:

Attached Thumbnails
rhuns-greyhawk-omega-ooc-thread-toee-new-wizard.jpg  
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Last edited by renau1g; 18th September 2009 at 07:45 PM..
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Old 9th September 2009, 03:33 PM   #113 (permalink)
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Old 9th September 2009, 03:38 PM   #114 (permalink)
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I saw the PC Ryan, but I haven't had a chance to check him over yet.
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Old 9th September 2009, 03:47 PM   #115 (permalink)
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No problem, it's more for me as a reminder to finish him up.
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Old 9th September 2009, 04:34 PM   #116 (permalink)
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Probably a few days at least off from introducing your PC in character anyway...the group is on its way to escape the dungeon now. Depending on their choices after that, I need to determine where/how to introduce you.
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Old 9th September 2009, 06:35 PM   #117 (permalink)
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CB, your giving this whole flight from the Temple Dungeon a very Warhammer/WH40K feel with the intense fear from the priest. I'm enjoying it.
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Old 9th September 2009, 07:18 PM   #118 (permalink)
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CB, your giving this whole flight from the Temple Dungeon a very Warhammer/WH40K feel with the intense fear from the priest. I'm enjoying it.

LOL. And the trolls aren't even behind you anymore!
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Old 9th September 2009, 07:26 PM   #119 (permalink)
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If any of the other players wouldn't mind looking over my PC to see if you have any recommendations. I assumed the storm mage would cover the evocation-type spells, where my PC focuses more on controlling.
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Old 9th September 2009, 08:42 PM   #120 (permalink)
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If any of the other players wouldn't mind looking over my PC to see if you have any recommendations. I assumed the storm mage would cover the evocation-type spells, where my PC focuses more on controlling.
That would be apt. Ciaran has been mainly a blaster-type wizard thus far.
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