So of course I'm digging through some old stuff that was left at my parents when I lost everything new I owned. And with it's torn cover and missing pages I got to remembering all to kool adventures, characters and times I had playing...
Marvel Superheroes
Now as a total interest check only...
1)Who out there even plays Superhero RPGs anymore?
2)Remembers the Advanced Marvel Superheroes game?
3)Thinks a PBP superhero campaign would be fun?
4)Or would like a living world style game where everyone makes a character and plays as time arrives?
5)Would like to help me finish my comic book by playing it out?
6)Who would play a villian/anti hero?
7)Wants to just make up characters?
8)Has Nightmares of Futures Past? And would send me a copy?
I don't have to much time at this moment to start another game but after the holidays or just as a weekly posting to start. The ideal here is to see what people think of the system and Superhero RPG in general (to bad my DC Heroes wasn't in that shoebox).
HolyMan
Last edited by HolyMan; 10th November 2009 at 11:58 PM..
I've played it before and I love the game, but I don't own the rules. I love superhero games in general, but it depends on the ruleset being used. I'm not a fan of M&M at all (I think d20 is a bad system for superheroes). I prefer the tri-stat system like Silver-Age Sentinels or Palladium's Heroes Unlimited. I'd love to help you out however you decide to do it, especially if it is Marvel-style (not a big DC fan myself).
I've played M&M twice with two completely different groups. The second time around, it was with a group I regularly game with and we like to switch off games from time to time. The GM really really wanted to run M&M and I warned him that last time I played it (1st ed) I did not have a good time. He still wanted to run it. I offered to just show up to the games and hang out and wait until we switched to another system, but he wanted me to run a character anyway. I figured I'd give it a shot since the last game we had played (Mage the Ascension) was a game the GM didn't really like and he still played. The M&M game was so frustrating I got up and left in the middle of a session once after my character (who was supposed to be a "god") got knocked out from one pretty moderate hit while being perfectly healthy. It wasn't even a bad hit and I didn't even roll that bad of a damage save, but I was still knocked out. Not stunned. Knocked out. And I had built my character to take hits. I could go on about the dozens of things I find wrong with the system, like using one die (not just one die type, but one die period), but I don't care to get that in depth. I just think M&M is a really dumb way to represent superheroes. I've played other super games that do it much better and prefer them. 2nd ed is marginally better in some ways, but in others it takes a retrograde step, as if they didn't realize where d20 worked for them and changed it just to make their game seem more of an original concept when it didn't need to be.
That sound strange. Do you recall specifics? What PL had the character? Could you use hero points. To be honest, damage save is the one mechanic I'm not so happy about, too.
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Hi I'm a comic and rpg nerd. Don't hurt me, please.
Thanks for all the input sorry I can not comment on M&M (never even read the rules) but what you describe seems like a general miss read of the rules. You know the GM reads the rules and you make a character and later he figures out he was doing something wrong changes up and your guy is weaker because of it.
It would defentily be the Marvel system, and we would make are own characters. But what type of game is a big question. Everyone a single hero who meet up know and again, a group, a duo (like Hawk and Dove lol) and should I play in the Marvel universe make my own start out with the players as the only heroes?
These are the questions I would like addressed before so if I start a game it is what people want to play.
anti-heroes yes I know Deadpool
Anyway something else kool we did with the Marvel game was find pictures like the one below and make up names, powers, and origins for the characters. I was surfing for hero pics and found this one. Everyone feel free to name and think up powers for these guys
As for specifics, I recall that at the time my GM agreed with me that I had the highest damage save possible for characters of our PL (which was 10). And I still got knocked out in one hit. Now if the hit had been a critical and I had rolled low, like a 2 or 3, I could maybe understand it. But that is not what happened. Incidentally, I found PL 10 to be pretty wimpy for "gods." (Our characters were all supposed to be gods.) And yes we could use hero points, but like I said, I didn't roll that low. I rolled pretty close to average, so I wasn't thinking I was gonna get knocked completely unconscious. I figured it would be just a normal hit at worst. I really gave that system an honest try, twice. I tried to read the rules and be a good player. It's just a bad system. There is too much randomness in some places and leads to a lot of anti-heroic moments. You could never run a solo M&M campaign without the GM cheating to keep you in the game because sooner or later a bad run of luck will find you dead to a luck shot from a mook.
I'd be happy to play Advanced Marvel. I just don't have the book. I used to play it with another group and just borrowed a copy from the GM. Is there a cheap pdf out there anywhere?
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
1)Who out there even plays Superhero RPGs anymore? Me! 2)Remembers the Advanced Marvel Superheroes game? Ayup! 3)Thinks a PBP superhero campaign would be fun? Yessir! 4)Or would like a living world style game where everyone makes a character and plays as time arrives? I was the character judge for Enworld's Living Supers. It died a long excrutiating death. 5)Would like to help me finish my comic book by playing it out? Sure! 6)Who would play a villian/anti hero? I could be persuaded. 7)Wants to just make up characters? My preference 8)Has Nightmares of Futures Past? And would send me a copy?
That and all the other Marvel stuff is free (and legal) here.
Regarding the heroes in the picture, I have some ideas.
1) The guy in black at the bottom right-center with a winged mask is clearly a speedster. I would call him The Mercurian, obviously after Mercury, the Greek messenger god. He is the fastest man alive on foot and can even break the sound barrier when he takes to the air (although this is more taxing on his powers). He can run around in a circle to create a miniature twister to engulf his enemies and incapacitate them as well.
2) The guy to his right in what looks like a green scale suit is called the Undersea Urchin. He can breath underwater and swim as fast as a dolphin. He can also communicate with all underwater creatures, no matter how far away. Unlike Aquaman however, he doesn't have power over them, although he can persuade them to help if doing so is in their best interest. He possesses the strength of an orca when underwater and is fairly strong even when on land. He has incredible constitution and his saliva is poisonous to most creatures.
3) The big Conan look-alike is known as Kronar the Conqueror. He comes from another planet in another dimension that is ruled by an evil wizard named Ylassin. Kronar is the only person in his world who is resistant to the wizard's magic (and he is resistant to magic from other worlds as well, making him an excellent mage hunter). Therefore, Kronar and Ylassin are bitter enemies.
4) The Wonder Woman clone on the bottom right next to Undersea Urchin is Isis, Egyptian goddess of motherhood, nature, magic, death, and rebirth. No one, not even Isis, knows why she has returned to the world in mortal form, but she now uses her powers to fight evil and learn about the cause that brought her to this lowly state. Although mortal again, Isis still possesses great power, from the ability to manipulate fertility, to great magical power, to the power to resurrect the dead, but only if they are taken before their time.
I cannot believe that kool site has all those old books we are in business
Now the type of game since I believe that it should be something we all would want to play I am up for any of the following, and please list any ideals you have as well as comments for these ideals:
A) Play the module Nightmares of Futures Past, anyone unfamiliar basicly the Mutant Registration Act passed, mutants were hunted and sent to concentration like camps and the characters would all be mutants (with the exception of maybe one) and trying to survive in a world were they are hunted for just being born.
B) Each player makes a character and we play that they are the only heroes in this world (use the MSHS but not the Marvel Universe) start them of solo then somehow they form a group(possible goverment ties).
C) A living world where again the PCs are the first heroes and adventure solo or together or in small groups as the players have time to play and cycle in. (In this you would have three characters low, medium, and powerful and others could GM)
D) If we play my comic as a campaign basiclly you all would wake up in a deserted laboratory with others and everyone has a freaky power.
E) player vs player ?? some villians some heroes ??
F) Or you are a group of Villians like the key members of a Hydra like organiztion and you take orders from The Man (a dark silhouette on a view screen) who sends you out on missions.
So first let's talk about game and style then we can do some fun stuff like making characters to fill our world.
@airwalkrr Great concepts and backgrounds for those characters but save some for me lol
Ok got one the girl in the top right corner with the M on her chest and the image of the bird is Marabou she was gifted with the ability to fly from an old indian totem, she also has the agility and quickness of a bird and can "SKREECH" at enemies stunning them.
Now that we have the rules, I am in on all of this stuff. It might take me a while to refresh my memory. It has been a LONG time.
Last time I played must have been 1995 thats what the latest date on one of these character sheets says. But the rules were simple and we played alot I am remembering most of it bet you will too.
I really like playing in the Marvel Universe as long as our heroes are the main heroes. The big names like Wolverine, Hulk, Thor, and so forth could make the papers every now and then, but they shouldn't have a big influence on our storyline, except for maybe the background (like having set up the storyline several years ago but not taking part in it now because they are off doing bigger and better stuff). So I guess option A appeals to me most.
Would you be following a specific continuity like Uncanny X-Men or Ultimate-verse? Just curious.
Oh, and I am thinking of playing a character with a powerful beam weapon of some type.