I think that's what HolyMan meant, hero4hire. Right now we decide on our group roles and what type of powers we want, then we work within the rules set to codify those abilities.
I'd like my character to have a powerful beam weapon, possibly with some kind of versatility, like Superman's heat vision, Cyclops' eye beams, or the Green Lantern's ring power. His main role would be dishing out damage to bad guys and objects that are in the way. He would probably have an exceptional physique and agility as a result of training, but still within human limits. I'm thinking of limiting his power somewhat. His beam only works at normal power during the daytime. At night, or on a completely overcast day, his beam is at half power. When exposed to direct sunlight however, his beam is enhanced to 150% power. Artificial light has no effect. He would also have the power to concentrate his beam energy upon himself instead, building up a super heat wave that stuns everyone within a certain radius, but leaves him exhausted from the attempt (a last-ditch effort). The greater he tries to make the radius, the larger the radius and the worse off he will be afterward, possibly to the extent that it could kill him. He might also have some minor ability to shield people from the radioactive effects of the sun's rays. I am thinking he could be called Solaris (if that name isn't already taken) or something like that.