Okay, so Khaalis has an great version he is using in his own campaign and it got me thinking of how I would want one for my home campaign and here's my first attempt. I borrowed heavily from his work, and then took some inspiration from both the 4e DMG's Vampire Lord Template and the Libris Mortis sourcebooks. Let me know what you all think.
edit: Based on initial feedback, here's version 2
Dhampir
In race circumstances, a vampire that has recently consumed a significant quantity of blood gains the ability to breed successfully with living humanoids or monstrous humanoids, creating Dhampir (half-vampire) offspring. Also, in the unusual case of a pregnant humanoid or monstrous humanoid who survives a vampire’s blood drain attack, the child may be born “tainted” by the attacker’s vampirism. Regardless of the origin, the children produced by such events are typically branded as outcasts, welcome neither among the living or the undead.
Dhampir’s are often physically attractive and persuasive. Their skin is pale, even ashen in color. Unlike their undead forebears who typically are of evil alignment(s), Dhampir pursue all alignments, though most tend toward unaligned or evil.
Average Height: 5’ 7” - 6’ 4”
Average Weight: 145 - 225 lb.
Ability Scores: +2 Dexterity, +2 Charisma
Size: Medium
Speed: 7 squares
Vision: Low-Light
Languages: Common
Skill Bonuses: +2 Athletics, +2 Endurance
Bloodlust: You gain a +1 racial bonus to attack rolls against bloodied foes.
Necrotic Resistance: You have resist necrotic 5
Dhampir Regeneration: You can use dhampir regeneration as an encounter power.
Dhampir Regeneration
Dhampir Racial Power
You call upon your vampiric heritage to shrug off fatigue and damage.
Encounter ✦ Healing
Minor Action - Personal
Special: Until the end of the encounter or until rendered unconscious, you gain a +2 racial bonus to damage. Additionally, for as long as you are bloodied, you gain regeneration 2 (regeneration 4 at 11th level, regeneration 6 at 21st level.)
edit: Based on initial feedback, here's version 2
Dhampir
In race circumstances, a vampire that has recently consumed a significant quantity of blood gains the ability to breed successfully with living humanoids or monstrous humanoids, creating Dhampir (half-vampire) offspring. Also, in the unusual case of a pregnant humanoid or monstrous humanoid who survives a vampire’s blood drain attack, the child may be born “tainted” by the attacker’s vampirism. Regardless of the origin, the children produced by such events are typically branded as outcasts, welcome neither among the living or the undead.
Dhampir’s are often physically attractive and persuasive. Their skin is pale, even ashen in color. Unlike their undead forebears who typically are of evil alignment(s), Dhampir pursue all alignments, though most tend toward unaligned or evil.
Average Height: 5’ 7” - 6’ 4”
Average Weight: 145 - 225 lb.
Ability Scores: +2 Dexterity, +2 Charisma
Size: Medium
Speed: 7 squares
Vision: Low-Light
Languages: Common
Skill Bonuses: +2 Athletics, +2 Endurance
Bloodlust: You gain a +1 racial bonus to attack rolls against bloodied foes.
Necrotic Resistance: You have resist necrotic 5
Dhampir Regeneration: You can use dhampir regeneration as an encounter power.
Dhampir Regeneration
Dhampir Racial Power
You call upon your vampiric heritage to shrug off fatigue and damage.
Encounter ✦ Healing
Minor Action - Personal
Special: Until the end of the encounter or until rendered unconscious, you gain a +2 racial bonus to damage. Additionally, for as long as you are bloodied, you gain regeneration 2 (regeneration 4 at 11th level, regeneration 6 at 21st level.)
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