Rinthorp was a hovel by anyone's standards. It was surrounded by a wall about 20 feet tall, and after knocking on the gate, they were allowed in by two guards - Ward and Willabee. These two had seen better days. They were obviously not in the best condition. Willabee had a bandaged arm and Ward walked with a limp. The PCs talked with the two for a little while and learned that they had seen goblins about, fought them a few times, but for the most part the creatures didn't attack the fort directly.
Asking about the mines, the two guards got somber. The told the PCs that the morning before, at about sunrise, one of the miners, Garret, arrived from the mine, feverish and sick. His skin was flaking and he seemed out of it. They look him to the local priest of Pelor, Brother Tannis, to care for him. They seemed uncomfortable, and some of the PCs realized that they seemed to be holding something back. The party decided to split up. Quinn and Korvun would go to see the local Reeve in charge of the fort town, and Tordek and Alandra would go with Ward to see Brother Tannis and see if they could do anything to aid the sick man.
Quinn and Korvun arrived at the Reeve's manor. It wasn't much to speak of, perhaps four rooms. Inside, they met with Reeve Hill. His bodyguard, an unmoving warforged, stood with him. They quickly got a picture of the man that they were none too pleased with. He was obviously more concerned with getting the mining back on track than he was with the safety of his miners. They managed to hold their tongues, however, and quickly excused themselves from his presence.
The others walked with Ward to the home of Brother Tannis and pushed him for more information. They found that he was holding some things back. It seems that Garret was crazed when he arrived. He was babbling, writhing and trying to escape. He bit Willabee, and they could see madness in his eyes. It was all they could do to get him to Brother Tannis for treatment. But, they didn't hold much hope for improvement. When the three arrived at Brother Tannis's home, Ward went back to his post and Brother Tannis, after being persuaded, let the two PCs into his home to look at Garret. What they found was worse than they had imagined. His skin was peeling and coming off, almost leper-like, he was writing on the bed murmuring in his sleep.
Tordek got to work looking over the man and doing all he could to help him, hoping to bring him back from his state, to at least ease his pain and stop whatever nightmares he was having. It was a long process, and Quinn and Korvun arrived while he was busy at work. They had a quick talk, exchanging information, and they quickly determined that whatever was going on was much more than a goblin problem.
OOC Comment
[sblock]This was the first great moment of the session from a DM perspective. The players realized that something was seriously up and that they could be stepping into something not savory at all by heading up to that mine. Invoking fear in players is something that can be difficult, and I just had to savor that particular moment. I set up the goblins as the enemy then pulled that rug out from under them in one fell swoop. And it worked! As a DM you try and try this kind of thing over and over and when it sticks its golden. I got lucky in the first session of the campaign, and I think that is going to really pump up the campaign as a whole![/sblock]
Quinn and Korvun left again to go try to get some more information about what was going on, being thrown by events so far. Asking around town, they found out about another person in town, a young half-elf, Sister Martha of the priesthood of Erathis. Visiting her, they found that she had been in town about a month, trying to prepare the way for her superior, Minister Hallthew. The town is hoping to expand due to its success, and Erathis is heavily involved whenever that is a possibility. They talked with her for a while before returning to the home of Tannis and checking up on Alandra and Tordek.
Unfortunately, things were not going well for Tordek. He hadn't done anything for the man and it was starting to get late at this point. They returned to Sister Martha and she found a place to put them up for the night, one of the homes of a miner who had no family so his house was empty. Early the next morning they set out for the mines, which were not far away but with the difficult mountain climb would take the better part of the day to reach. About halfway up the mountain, they spotted some figures above them, and Alandra was able to identify them as goblins. This really spooked them, there was talk of ambushes, rock dropping, and yes even pouring boiling old down upon them from their perches above.
However, they reached the mine without incident at sundown. Heading into the mine, the PCs found two main tunnels, one a newer tunnel and an older tunnel. After a quick debate, they went down the newer tunnel, which was only perhaps twenty or thirty yards long and ended in a dead end with a pile of dead bodies, maybe ten or so people, all with chunks of meat taken out of them and their skulls cracked open. Hearts sunk and stomaches churned, and they suddenly felt very much in danger. Alandra caught a glint out of the corner of her eye, and pointing it out to the others they investigated, the glint turning out to be a vein of silver. Iron Ore was the only metal they knew about coming from this mine, so they took a mental note of this and turned to explore the other areas of the mine.
Heading down the older tunnels, figures came into their light ahead who turned out to be miners ravaged by whatever disease had afflicted Garret. They appeared to be alive, huddled in a corner and unmoving. Without being able to do anything for them, the PCs continued on down the mine shafts, ready for anything. Finally, emerging into a large cavernous lit room, they found themselves face to face with what must have once been a priest of Tiamat blocking the way to a door behind him. The priest was in robes, the holy symbol of Tiamat around his neck. However his eyes were sewn shut, fresh cuts all along his face and arms. His holy symbol had been defaced, desecrated with cuts and bits carved out of it. Around the room were more huddled miners, ravaged by disease. And as they entered, it was as if he turned and looked at them, though his eyes were sewn shut. In a commanding voice he bellowed "Interlopers! You will not escape here with your lives. Rise, my minions, and slay them!" And, at his call, the miners rose limply, their skin hanging off, and turned to face the PCs. They looked dead, not breathing, not moving like people. Like zombies. In the dimness, the PCs recognized that two of the figures were not, indeed, human, but were hobgoblin.
Then battle ensued. The PCs made a line in the tunnel so that the enemy couldn't get to the ranger while the priest stepped forward to blast them with rays of necrotic energy. The zombies shambled forward, grabbing at Korvun and Tordek and biting and gnashing their exposed flesh. One zombie brutally bit down on Korvun while the priest held out both arms and the three in front felt their minds exploding with pain, making it difficult to think. The zombies continued their onslaught, but Tordek called upon his faith in Avandra to push back the vile undead. Quinn moved forward to catch others as they approached, and the group was able to hold their line against the oncoming undead. The priest once again let loose with a blast, this time of cold which made it difficult for the PCs to move forward, and as the zombies continued to hold them and bite, the line behind Quinn was closed, cutting him off form the others. He pushed forward, however, and attacked the priest directly, pressing forward while the others handled the zombies as best they could.
After several bad bites from the zombies he was facing off against, Korvun came to the aid of Tordek, and together with Alandra they began picking them off one by one. At the same time, Quinn having engaged the priest in melee was able to defeat him without the backup of his minions. By the time Quinn had killed their leader and returned, the others had dropped the last zombie. They bandaged themselves up and wondered what might have happened here. The priest had once been a follower of Tiamat, but had he done those things to his symbol himself? Was he responsible for the illness or another? Hopefully answers would lie further in the mines. Then a sinking feeling dawned on them as they looked at the zombie bites on Korvun and Tordek. Did the same fate await them? What about the town? Brother Tannis should be able to watch Garret, so they should be fine. But, wait... wasn't Willabee bitten?
OOC Comment [sblock]This was the single greatest moment of the session for me, as DM. When the PCs realized that, oh crap, biting zombie illness being spread! It's classic, and no one suspected until after the fight was over and the adrenaline rush had died down. Two PCs had been bitten and could possibly turn into zombies at any time in the adventure, necessitating the others to have to put them down. They couldn't be trusted, couldn't be left alone, and they played it to the hilt to everyone's enjoyment. Korvun, especially, as he failed his first Endurance check to stave off the disease (more on that later) played up the whole zombification aspect. And, of course, what awaited them back in town? Willabee was bitten... and that was days ago. How far was he along in the disease? Was the town safe? What would be there when they got back? It was just great![/sblock]
The PCs carefully went through the door. On the other side they found several summoning circles - five to be exact, one of which was occupied by some kind of shadow creature. And it spoke to them. And offered them information, ways to help the people who might be in danger, ways to stop what could have been set in motion. All he asked was to be freed from his confinement, and he would go back to his place of origin (which he never spoke in name), and they would have the knowledge they needed. Who summoned them? For what purpose? Where were the other four? He played to their desire to help the villagers, the miners, and stop whatever might happen in the future should they not be able to stop the others.
But, the PCs held fast. They didn't trust it, obviously, and they couldn't be sure it wouldn't turn on them as soon as it was freed, nor that the information would be true or only filled with half truths. He was a demon perhaps, or a devil, a shadow... they had no idea and no way of knowing what to expect from it, power-wise or information wise. He prodded saying that someone else would find him, someone who couldn't protect them self, someone who desired power for their own purposes. They still did not waver.
In the room was also a table with some ritual supplies and a book. The book was locked tight, a large leather bound tome with no obvious markings anywhere on it. The creature in the circle told them that there was a word that could be used to open the tome, and that he would be more than happy to give them the word in exchange for its freedom, but again they didn't agree to free it. Finally leaving, it said that it would await their return, smiling. Quinn mused to himself that the creature just might be right...
On the way out, the miners who they had passed and were afflicted with the sickness rose and attacked them. They fought them back and defeated them. Counting all the miners up, they determined that there were still two unaccounted for. There had been ten dead bodies, three with the priest, another four they just fought, and Garret. Of the twenty miners, that left two they had not seen. Making another mental note, they pressed onward.
It was late, the mountain path steep, and while things might be bad in Rinthorp, with goblins about and with so little light, they couldn't risk heading down to the hamlet until morning. Whatever might happen down there would have to wait. They would be no good to the people tired, injured, and with possible wounded of their own. So, they rested for the night just inside the mines, and after a quiet night, headed back down the mountain to Rinthorp. Tordek felt fine after a night's rest, but Korvun felt worse, pasty, feverish, and not well at all. The others worried about him possibly turning, but moved on anyway, keeping a close eye on him. Luckily, while they saw evidence of goblin activity, they were not attacked.
Next time: Back in Rinthorp... What will they find?