the Jester
Legend
HOWLING ABOMINATION
A howling abomination is a fearsome, unstable creature composed of great howling mouths and flailing tendrils. Though a howling abomination bears some superficial resemblance to a gibbering beast, it is of a completely separate, though equally alien, line.
HOWLING ABOMINATION--- Level 11 Skirmisher
Large aberrant magical beast--- XP 600
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Initiative +11; Senses Perception +8; blindsight 10
Howling (Fear, Thunder) aura 6; any enemy in the aura suffers -2 to all attacks
HP 112; Bloodied 56 (plus see Death Warp)
AC 25; Fortitude 25; Reflex 23; Will 22
Speed fly 6 (hover), teleport 6 (plus see Teleporting Attack)
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[Melee basic] Bite (standard; at will): +16 vs. AC; 1d8+5 damage.
[Melee] Mass of Bites (standard; at will): +16 vs. AC; 2d6+5 damage.
[Melee] Teleporting Attack (standard; recharge 4 5 6) Teleportation: The howling abomination teleports and makes an attack. +16 vs. AC; 3d6+5 damage.
Death Warp: When the howling abomination dies, its unstable nature causes space to shift around it. It makes an attack on each creature in a close burst 4: +12 vs. Will; Hit: 4d8+5 damage and target teleports 1d6 squares in a random direction; Miss: no damage, and target teleports only 1d3 squares.
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Alignment chaotic evil; Languages -
Str 23; Dex 18; Wis 17
Con 16; Int 9; Cha 14
HOWLING ABOMINATION SHIFTER--- Level 15 Controller
Large aberrant magical beast--- XP 1,200
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Initiative +19; Senses Perception +15; blindsight 14
Howling (Fear, Thunder) aura 6; any enemy in the aura suffers -2 to all attacks
HP 144; Bloodied 72
AC 29; Fortitude 27; Reflex 27; Will 29
Speed fly 6 (hover), teleport 6
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[Melee basic] Bite (standard; at will): +20 vs. AC; 1d8+6 damage.
[Melee] Mass of Bites (standard; at will): +20 vs. AC; 2d8+6 damage.
[Melee] Warp Bite (standard; at will) Teleportation: +20 vs. AC; 2d8+6 damage, plus followup attack: +19 vs. Will; Hit: target teleports 6 squares; Miss: target slides one square.
[Area] Warp Zone (minor; recharge 5 6) Teleportation: Burst 2 within 20; creates a zone of spatial instability that lasts until the end of the howling abomination shifter’s next turn, visible as a rippling in the air. Any creature that enters the zone, starts its turn in the zone or is in the zone when it is created is subject to an attack: +17 vs. Will; Hit: 3d8+6 damage, and target teleports 1d6 squares in a random direction and is stunned (save ends).
Death Warp: When the howling abomination shifter dies, its unstable nature causes space to shift around it. It makes an attack on each creature in a close burst 4: +16 vs. Will; Hit: 4d8+6 damage and target teleports 2d6 squares in a random direction; Miss: no damage, and target teleports only 1d4 squares.
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Alignment chaotic evil; Languages -
Str 25; Dex 25; Wis 17
Con 16; Int 9; Cha 29
A howling abomination is a fearsome, unstable creature composed of great howling mouths and flailing tendrils. Though a howling abomination bears some superficial resemblance to a gibbering beast, it is of a completely separate, though equally alien, line.
HOWLING ABOMINATION--- Level 11 Skirmisher
Large aberrant magical beast--- XP 600
---
Initiative +11; Senses Perception +8; blindsight 10
Howling (Fear, Thunder) aura 6; any enemy in the aura suffers -2 to all attacks
HP 112; Bloodied 56 (plus see Death Warp)
AC 25; Fortitude 25; Reflex 23; Will 22
Speed fly 6 (hover), teleport 6 (plus see Teleporting Attack)
---
[Melee basic] Bite (standard; at will): +16 vs. AC; 1d8+5 damage.
[Melee] Mass of Bites (standard; at will): +16 vs. AC; 2d6+5 damage.
[Melee] Teleporting Attack (standard; recharge 4 5 6) Teleportation: The howling abomination teleports and makes an attack. +16 vs. AC; 3d6+5 damage.
Death Warp: When the howling abomination dies, its unstable nature causes space to shift around it. It makes an attack on each creature in a close burst 4: +12 vs. Will; Hit: 4d8+5 damage and target teleports 1d6 squares in a random direction; Miss: no damage, and target teleports only 1d3 squares.
---
Alignment chaotic evil; Languages -
Str 23; Dex 18; Wis 17
Con 16; Int 9; Cha 14
HOWLING ABOMINATION SHIFTER--- Level 15 Controller
Large aberrant magical beast--- XP 1,200
---
Initiative +19; Senses Perception +15; blindsight 14
Howling (Fear, Thunder) aura 6; any enemy in the aura suffers -2 to all attacks
HP 144; Bloodied 72
AC 29; Fortitude 27; Reflex 27; Will 29
Speed fly 6 (hover), teleport 6
---
[Melee basic] Bite (standard; at will): +20 vs. AC; 1d8+6 damage.
[Melee] Mass of Bites (standard; at will): +20 vs. AC; 2d8+6 damage.
[Melee] Warp Bite (standard; at will) Teleportation: +20 vs. AC; 2d8+6 damage, plus followup attack: +19 vs. Will; Hit: target teleports 6 squares; Miss: target slides one square.
[Area] Warp Zone (minor; recharge 5 6) Teleportation: Burst 2 within 20; creates a zone of spatial instability that lasts until the end of the howling abomination shifter’s next turn, visible as a rippling in the air. Any creature that enters the zone, starts its turn in the zone or is in the zone when it is created is subject to an attack: +17 vs. Will; Hit: 3d8+6 damage, and target teleports 1d6 squares in a random direction and is stunned (save ends).
Death Warp: When the howling abomination shifter dies, its unstable nature causes space to shift around it. It makes an attack on each creature in a close burst 4: +16 vs. Will; Hit: 4d8+6 damage and target teleports 2d6 squares in a random direction; Miss: no damage, and target teleports only 1d4 squares.
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Alignment chaotic evil; Languages -
Str 25; Dex 25; Wis 17
Con 16; Int 9; Cha 29