nerdytenor
First Post
Part I (The Missing Warlock) Synopsis
Our band of adventurers were summoned to the nearby town of Greensfen. The town had undergone a horrible transformation as local crops succumbed to a mysterious Blight over the course of two years. The adventurers were to seek out a warlock named Mardrick who had been studying the Blight and working on a cure.
The adventurers met Dardus, the town's de facto mayor and blacksmith, and Elloen, Mardrick's wife, who was convinced that his Mardrick was already dead. In an attempt to improve their chances of finding Mardrick, the party convinced Elloen to hand over her stilled life ring, which was supposed to glow when the other wearer (Mardrick) was still alive.
Deciding to favor speed over safety, the party headed north through the Dead Forest, and encountered a deadly clutch of Kruthik, strange spider-crab creatures. Victorious, they continued their treck, reaching Mardrick's last known location.
The party discovered a series of abandoned farms. The first farm contained a large slab of stone, clearly supernatural in nature. The second farm contained a similar stone, with Mardrick the warlock strapped to it, the stone seemingly sucking the life from him. Another battle was joined as the party discovered Mardrick to be guarded by undead, some of whom they reasoned were likely victims of some kind of human version of the Blight themselves. Mardrick's time on the stone left markings on his body very much like those found on plants with the Blight.
With Mardrick, the party escaped to a small shack at the edge of the Dead Forest. A bit of discussion was all it took to establish that Elloen, Mardrick's wife, was in cahoots with (or possibly controlled by) whatever dark forces were at work (it turns out the life ring was not a life ring at all). Mardrick related that he had found a plant which provided protection against the blight, and the party went to gather some before they returned to the Greensfen. As they were gathering the plant, they were set upon by wolves, or possibly dogs, that had been Blighted. The battle won and the plants gathered, the party and Mardrick discovered that the plant had curative properties on Mardrick when rubbed in an open wound.
The group headed back to Greensfen, determined to get the cure back to Dardus, with the possibility of rescuing Elloen (if, indeed, she wanted to be rescued). This time they went by way of the road, and were surrounded by a group of bandits, some of whom were clearly desperate former residents of Greensfen. The leader of the bandits clearly knew about Mardrick, and offered to let the rest go if he was handed over. Refusing, the party was victorious, but one of the enemy managed to escape. A letter found on the body of the enemy leader implied that Elloen was to be taken somewhere soon. With an added sense of urgency, the party made way to Greensfen.
Upon arriving at Mardrick's house, the party encountered guards and a powerful enemy mage, whom they managed to defeat. Elloen, as it happened, used a magical stone to teleport out of the area, witnessed by a member of the party. The enemy mage gave out a location for Elloen, and more details about the organizer of the Blight, Baradur. Unforunately, the location given (Swamps of Sending near the Prism River) was not one any in the party (or any in Greensfen) had ever heard of.
As it happened, the enemy leader had kept Dardus in chains and stolen most of his equipment and gold. Freed, but unable to pay the adventurers, Mardrick offered up the remains of his stash of enchanted weapons as payment and down payment for the rescue of Elloen.
Now the party is on a quest to stop Baradur once and for all.
[sblock=OOC]
This is part II in a series (*Part I being The Missing Warlock).
Protectors of Greensfen OOC thread is here.
[/sblock]
Our band of adventurers were summoned to the nearby town of Greensfen. The town had undergone a horrible transformation as local crops succumbed to a mysterious Blight over the course of two years. The adventurers were to seek out a warlock named Mardrick who had been studying the Blight and working on a cure.
The adventurers met Dardus, the town's de facto mayor and blacksmith, and Elloen, Mardrick's wife, who was convinced that his Mardrick was already dead. In an attempt to improve their chances of finding Mardrick, the party convinced Elloen to hand over her stilled life ring, which was supposed to glow when the other wearer (Mardrick) was still alive.
Deciding to favor speed over safety, the party headed north through the Dead Forest, and encountered a deadly clutch of Kruthik, strange spider-crab creatures. Victorious, they continued their treck, reaching Mardrick's last known location.
The party discovered a series of abandoned farms. The first farm contained a large slab of stone, clearly supernatural in nature. The second farm contained a similar stone, with Mardrick the warlock strapped to it, the stone seemingly sucking the life from him. Another battle was joined as the party discovered Mardrick to be guarded by undead, some of whom they reasoned were likely victims of some kind of human version of the Blight themselves. Mardrick's time on the stone left markings on his body very much like those found on plants with the Blight.
With Mardrick, the party escaped to a small shack at the edge of the Dead Forest. A bit of discussion was all it took to establish that Elloen, Mardrick's wife, was in cahoots with (or possibly controlled by) whatever dark forces were at work (it turns out the life ring was not a life ring at all). Mardrick related that he had found a plant which provided protection against the blight, and the party went to gather some before they returned to the Greensfen. As they were gathering the plant, they were set upon by wolves, or possibly dogs, that had been Blighted. The battle won and the plants gathered, the party and Mardrick discovered that the plant had curative properties on Mardrick when rubbed in an open wound.
The group headed back to Greensfen, determined to get the cure back to Dardus, with the possibility of rescuing Elloen (if, indeed, she wanted to be rescued). This time they went by way of the road, and were surrounded by a group of bandits, some of whom were clearly desperate former residents of Greensfen. The leader of the bandits clearly knew about Mardrick, and offered to let the rest go if he was handed over. Refusing, the party was victorious, but one of the enemy managed to escape. A letter found on the body of the enemy leader implied that Elloen was to be taken somewhere soon. With an added sense of urgency, the party made way to Greensfen.
Upon arriving at Mardrick's house, the party encountered guards and a powerful enemy mage, whom they managed to defeat. Elloen, as it happened, used a magical stone to teleport out of the area, witnessed by a member of the party. The enemy mage gave out a location for Elloen, and more details about the organizer of the Blight, Baradur. Unforunately, the location given (Swamps of Sending near the Prism River) was not one any in the party (or any in Greensfen) had ever heard of.
As it happened, the enemy leader had kept Dardus in chains and stolen most of his equipment and gold. Freed, but unable to pay the adventurers, Mardrick offered up the remains of his stash of enchanted weapons as payment and down payment for the rescue of Elloen.
Now the party is on a quest to stop Baradur once and for all.
[sblock=OOC]
This is part II in a series (*Part I being The Missing Warlock).
Protectors of Greensfen OOC thread is here.
[/sblock]
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