Tenniel
First Post
can't remember the 'phrase' for reliance on more than one stat
multiple ability dependancy or MAD (also stands for Monks Are Doomed-in-3e)
can't remember the 'phrase' for reliance on more than one stat
Oh that's true. I don't really care enough to change anything though. I just think attributes aren't really needed from a game design perspective.The number of stats could be trimmed down.
multiple ability dependancy or MAD (also stands for Monks Are Doomed-in-3e)
In the case of the paladin, they generally were pretty easy. The difficulties I ran into mostly involved trying to find ways to work Str into the power after making them all Cha-primary. Some former Str powers, such as Resounding Smite, don't have an obvious way to incorporate Str (at least for me).Things seem pretty simple on the surface to convert the two attack stat classes to one by simple changes.
In the case of the paladin, they generally were pretty easy. The difficulties I ran into mostly involved trying to find ways to work Str into the power after making them all Cha-primary. Some former Str powers, such as Resounding Smite, don't have an obvious way to incorporate Str (at least for me).
You're correct, of course. And that is the philosophy I took with paladin dailies (I think all of them are pure Cha-base, no Wis or Str secondary effects). There are just many more powers that have Wis secondary than Str in my conversion. Although that may be looked on as a feature, as it gives Cha/Wis pallies a bit more versatility, which is one of the stated goals for Charismadins in the PHB IIRC.I wouldn't think every power that is currently Str needs to keep using Str after conversion.
I am another person who believes that dual-stat classes (as I call them) are inherently weaker than their single-stat counterparts. Any class that depends on two different attack stats means that you either have fewer options overall, or your stats will be more spread out and therefore your character will be weaker - compared to single-stat classes who can focus their efforts into one stat. Since stat boosts are so few and far between now, starting with a 14 in your primary attack stat puts you at a significant disadvantage to someone who starts with an 18.Here are the classes that have more than one attack stat:
I agree with this, but then, racial stat bonuses causing folks to pick that race to play that class is always going to be there. (I.e. why you'll have more Dwarf and Elf laser clerics/druids, for no other reason than their stats complement those classes). And yet at the same time, there are some stat combos that we just do not see, and may never see (+2 Con/Int, for instance).Personally I feel mono-stat classes favor races with the appropriate stat bonuses too much, particularly in point build environments.