Making your own power cards

SBalrog

First Post
This is how the cards look, Sorta, with a few tweaks, But generally like this.
This is what Bayuer was talking about, It would be the best looking power cards out there. But like I said, here is a few problems with this template that needs to be fixed.

1) There is no way to get rid of the pic section on the left side.
2) the text section on the right side will not shrink with extended text.
3) Needs 2 types of template on the same template One for powers and one for Magic Items.
4) There is no way that I can tell to make monster cards with this template.

Good luck to who ever can fix it. I am rooting for whoever can do this.
E-mail me if you feel up to the challenge at dennis.bratcher@yahoo.com and I will work with you on this.

It should not be too difficult to solve this technically, but I'm no designer and would need help to create the images needed.
It is possible to have different looks and fields for several different card types, i.e. one for powers, one (or maybe even several depending on type of item) for magic items, one for monsters, etc.

The main problem in my opinion is to maintain and update the card sets. I know that I'm not going to do it, so for this reason it would probably be best to base it on the ucs project.
 

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DennisB

First Post
Well, I am a stay at home dad so I have all the time in the world, what with my kids hog the TV all day, so I am on the computer during the day.
Also, I have a partner now working on this with me. He is just doing the template and adjusting the template to what I want, and he is good and quick. This set of cards is going to have the Boxes in them (10 of them) To input the information for character specific stats and magic item specific stats as well.
As far as keeping up, once I get caught up, keeping up is no problem, Now mind you that this is the first rough draft and still needs work but for a starting point, this is great.
Here is a sample of what deck2 is going to look like, I will reveal the programmer's name when the full release of the template is done, please give feedback.

The power cards do have lots of faults right now, and here is a few.
The text on the right will be black in the final template.
BolsteringStrike.jpg


Daily power cards will not be black and white, it will be a dark purple bordering on black.
EvenHandofJustice.jpg


In the section where is says "Divine, Implement" It only holds 2 words. but when it is done it will compact to fit up to 4 words (Very few powers has more than 4)
BrandofJudgment.jpg


The magic items for right now will be the only ones with icons sines they only need 1.
LightningWeapon.jpg
 

DennisB

First Post
SBalrog, I was thinking about it, If you want to give it a crack as well, Go for it, A few different perspectives would be great as long as I can get the basic setup that I am looking for.
 

eloquentaction

First Post
UCS Beta 2

Hey everyone!

Long time no see. Just wanted to update everyone on the status of the Universal Card Set.

We've just released Beta 2. I've attached a few images created in just one of the templates for the UCS.

You can see the project and give us feedback at http://toosigma.com

P.S. - For those of you that have been following my cards, etc - THIS is the infamous Version 5 of my set. Thanks to help from a few people at the site above, I think it is far better than my previous card templates.

Let me know if you like them:
 

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eloquentaction

First Post
Just realized all of those samples looked exactly the same.

The nice thing about some of the UCS templates is that they are completely customizable with a LOT of options.

Here's the exact same template with a different look and feel:
 

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Thindaraiel

First Post
Note that UCS game file will see very very little changes. Therefore, any mse-set written in UCS Beta1 can be converted in UCS Beta2 with very small effort. If you want to help by typing some powers, feel free to do so. The result can be integrated into the common set written by Hirahito in a few clicks.

Concerning Hihahito's V5 template, the few samples he gave do not give it any justice. The template is really highly ( hugely, I would say) customizable, and can give really different result depending on the options you use on the styling panel. I played with it during a moment to discover its full potential.

Thindaraiel's V2.0, designed for UCS Beta2, will be soon released. I'm working on small adjustements, and some improvements made by Hirahito on his own template are quite inspiring.
I also plan to convert Original Ander's template under UCS (even if my template already offers the same layout), with a conversion guide to help all Ander's template users to switch to the UCS (this should not be very difficult to do).
When these templates will be out, you will see the full potential of UCS, allowing you users to switch from a template to another without loosing data. I hope this will demonstrate its utility, and encourage authors like Josiah, Black Plauge, Tintagel (and I forget more of them!) to move their templates into the UCS game file.
 

erf_beto

First Post
eloquentaction, can you give me an overview of what is the UCS? I couldn't follow this thread for quite some time, and from what I understand it is a project to make some sort of universal game file for powercards, so designers would only make the style files. End users would just choose the style they like and no need for typing, since it's all the same game and has been typed before.

Am I wrong?

You see, I'm working on a template but as much as I'd like to, I don't think, by design, it could benefit from that, because it's not "just" a power card template. It's highly customizable, so it rewards creativity: you could do powers, classes, conditions, magic itens, skills challenges, npcs, monsters, and even make game props and card backs.

http://www.mediafire.com/imageview.php?quickkey=zymox2tizmq&thumb=5

There are actually 4 templates, depending on the size/orientation of the card you want. I thought I was preety much done, but seeing how much people like those fillable boxes, I'm trying to implement them in the template.
 

Thindaraiel

First Post
can you give me an overview of what is the UCS? from what I understand it is a project to make some sort of universal game file for powercards, so designers would only make the style files. End users would just choose the style they like and no need for typing, since it's all the same game and has been typed before.

Am I wrong?
You're right. This is exactly what the UCS is.

I'm working on a template but I don't think, by design, it could benefit from that, because it's not "just" a power card template. It's highly customizable, so it rewards creativity: you could do powers, classes, conditions, magic itens, skills challenges, npcs, monsters, and even make game props and card backs.

UCS is not just a powercard template. Each card has a type, which can be a AtWill/Encounter/Daily/Ritual power, but also an Item, a Condition, a Trap, a Monster, and so on. The UCS proposes also 6 "Optional" types, to which you can give any signification you want. So your card types could fit into.
The templates provides 20 text fields for different uses. I'm working on designing a character or monster card on these fields. You can build a template for skill challenges using all these fields, they should be sufficient for this usage (and many many other usages).

If you're familiar enough with MSE, download the UCS template and look at the game file. I think you will find inside the fields you need for these cards. If not, then you can ask for a modification of the UCS: if it is not Universal enough, it deserves an evolution !
 


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