To go a little more with the math. (note this is not scientific)
Assume that there are two fighters, a cleric, a rogue, and a wizard. If 5 party members over make an attack (every round) for 5 rounds, that is 25 attacks (with a 50% hit chance), they hit 12.5 times and do average damage.
Level 1-
Fighter (2 handed) 1d10+4 9.5
Fighter (sword and shield) 1d8+4 8.5
Cleric 1d8+4 8.5
Rogue 1d6+4 7.5 (+7 for sneak attack)
Wizard 2d4+4 9
I think you're gonna need to be more scientific.
- Most two-handed military melee weapons are 1d12 or 2d6. The ones that aren't are either +3 proficiency, reach, or high crit.
- One-handed military melee weapons are 1d10, or they're high crit, brutal, off-hand, +3 prof, or something else interesting.
And your to-hit chance seems low, and you've neglected the effect of feats (including superior weapons), status effects count for something, and, and, and...
...ummm... sorry. Geeking out. I have a spreadsheet with all of the game's weapons in it, and I've been trying to figure out how they're balanced against each other and the character classes. I'll go away now...
(But, since I'm here--yes, the math says that improved to-hit improves average damage. If you think otherwise, you're being silly. But there's nothing saying you'll see that improvement in this combat.)