Another really funny party was Fighter, Wizard, Wizard, Nymph. Both of the wizards focused on control spells, with one favoring summons and the other favoring defensive stuff. Basically, this party was the exact opposite (even though the fighter in this party was one of the fighers in the other party) of the other. They simply did not so any damage, instead completely looking up the fight with stunning gaze, acid fog, wall of ________, trips, summoned elementals, etc. while slowly chipping the opponent away. Every combat took a long time to resolve, but usually it was a forgone conclusion early on. The opponents would get separated and stalled while the fighter individually pounded them. For a powerful single opponent would be subjected to repeated save-or-abilities from behind barriers of spell created obstacles and the fighter. Probably the most "professional" party I'd ever been in, from the perspective that they always were able to solve every encounter they faced with a clear, efficient strategy that was often ad-libbed and always effective.
But, seriously, the second party absolutely controlled combats. I remember one encounter involved them getting surrounded and ambushed by a group of Gythanki bandits on a barren stretch of an unfamiliar plane with the only terrain feature being the Mercenary and Pacifist Sphinx that they were riding who decided to take a nap when the action started. Being surrounded by enemies (two of which had ninja levels which we all know are deadly against wizards who haven't got detect invisible up!) would seem to be a tricky encounter, especially with no walls to use blocking out enemies. But the party quickly readjusted to the situation, rushed one side of the fight, disabling as many as possible before covering themselves with solid fog to prevent retaliation. The enemies wanted to avoid clumping together, so they kept spread apart while the party "fog cloud jumped" attacking one or two at a time before going after another. At one point in the fight every single Gith was stunned, held or tripped and there was at least 8 of them. In fact, the party only ended up killing one of them when the Nymph cdged one of the held opponents. She felt really guilty about that, particularly her player after I mercilessly added three minutes of gory details to the "Merciless display of cruelty". Good times.
It also helped convinve me that the game is less fun with two wizards, because you really, really always have a solution to every problem as a standard action, even when both wizards are intentionally limiting their spell lists for thematic and balance concerns.