Henrix
Explorer
If people want roleplay heavy adventures, make them.
That's something I've been wondering as well - why are there so few roleplay heavy adventures from third party publishers? In pdf it should be easy to sell.
If people want roleplay heavy adventures, make them.
I recall a TSR designer saying that the 2E DMG was made with this plan of intentional incompleteness so you'd keep buying in mind (saving material that should have been in the DMG for the splatbooks). I think people notice when they see important chunks of the game they're used to conspicuously absent (although I never noticed with 2E, despite the fact that I agree that it's not a very useful book).Ariosto hit the nail above. 4E isn't marketing one of its most considerable strengths: ease of customizability. Like the "design your own trap" article that came out in Dragon magazine after the core books were released - that's the sort of stuff you want to be in the core books.
It is *the* most significant thing a person can do to grow the game and the hobby in general, regardless what specific system(s) or editions you end up playing... Without DMs, there is no game.
It is not additional rules I am looking for but a product that would have given me basic rules, pre-gens, minis, and tiles all in one package. One that would have allowed multiple game sessions. One that would have sparked my imagination through multiple play sessions. One that was easy and quick to learn....
Might I make a suggestion? Have someone in your office scour the internet for fantasy/RPG webcomics. There are hundreds out there, convenienty organized into various lists.
It is not additional rules I am looking for but a product that would have given me basic rules, pre-gens, minis, and tiles all in one package. One that would have allowed multiple game sessions. One that would have sparked my imagination through multiple play sessions. One that was easy and quick to learn. Basically, an expanded version of H1. Something more like Hero Quest or Descent. As it turned out, I just became frustrated and put the books on my shelf and I have not touched them since.
When I say it makes a great board game or minis game - I really mean it! I would love to see more products embrace that notion. Delve Night seems like a good step in that direction. I would love to see a convient way to emulate that at home - and with people who may not have ever gamed before. While I may not want to play long drawn-out campaigns with 4e that does not mean that I do not want a way to utilize the system.
If I were to target areas of geekdom outside of hobby gaming I would choose:
LARP/SCA
Roller Derby
Garage Bands and Local Metal Scenes
Urban Vinyl
Low Brow Art
Speaking of which, somebody really needs to grab a license from Double Fine Productions for Brütal Legend. This game cries out for the 4E D&D treatment; Tim Shafer's metal mythology setting is incredible with awesome-sauce poured on top...Garage Bands and Local Metal Scenes...
I'd love to see Sheldon and company on Big Bang Theory have a episode that revolved around a D&D game, perhaps in the spirit of "The Gamers" where they flip between real world and the fantasy world. Sadly, I am no script writer and probably have no shot at ever seeing this happen.