D&D fantasy:
Large number of protagonists
Clerics - holy men in plate armor who cast healing spells
Vancian magic
Large zoo dungeons
Tremendous variety of monsters
Tremendous number of magic items
Mixing of numerous other genres and time periods. As Remathilis says, it's a genre where Conan, Turjan, Bilbo, Sir Galahad and Getafix team up to fight Count Dracula, a Norse fire giant and something from an AE Van Vogt story.
IMHO, all this stuff is secondary, accessory, cosmetic. In D&D, stuff from other places gets "adapted" to the D&D world. It does not enter it, unchanged.
For example, the Medusa, a unique mythic ultra powerful monster of ancient Greece, in D&D is just more canon fodder that will be encountered in 2d4 numbers on a swamp. They are degraded (for good gaming) when they enter the D&D world. They are not incorporated AS IS with all their true significance.So the incorporation of stuff into D&D is no AUTOMATIC - it adapts to it's caracteristics.
So D&D is not ALL genres. It takes inspirations from other genres and sources and modifies the stuff to adapt it.
So, to know what a genre is, you don't have to look at this secondary, accessory stuff, you have to look at it's underlying world view, morals, values, high concepts and themes.
3e lost 2e's emphasis on story and setting so the game had, imo, become a lot more S&S, as Zulgyan defines S&S.
Yes. And in the OP I said, that IMO:
3E wants to go back to it's sword & sorcery roots. But the inclusion of some elements brings some confusion. The majority of fans, many without noticing it, want a game about High Fantasy. THIS is the major underlying source of conflict in all edition wars. High Fantasy elements start creeping into the game, either explicitly in the books, or by the generalized idea of how it is supposed to be played.
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