Off To War... Recriutment/Discussion

wysiwyg

First Post
This sounds great! I actually love the racial limitation cos I hate when the sci-fi races are mixed into a traditional fantasy campaign. I guess I'm old fashioned. I also love a world at war setting.

It's also a good idea to not limit the number of participants as this usually the number of pitfall of all threads when not enough responses are given. If this thread becomes a success, you might even want to consider having another co-DM to bolster the number of posts.

Quick question: Do you plan on evolving into a long term campaign or will this be just a short term fling? I'm asking because I would like to join on a long term basis and I can also plan out the PC's progression better.

I have an idea for a variant class I'd be interested in - Bounty Hunter as follows:

Bounty Hunter (Modified version of the ranger class. Same as ranger except)
Remove –
1. Favourite enemy
2. Wild empathy
3. Animal companion
4. Woodland stride
5. Camouflage
6. Hide in plain sight
7. Spells
8. Skills: craft, concentration, handle animal, heal, know(dungeoneering, nature), use rope

Add –
1. Sneak attack as rogue of same level
2. Skills: bluff, disguise, gather information, intimidate, know (local), sense motive, use magical device.

Change –
1. Instead of the combat style bonus feat a combat feat of the player’s choice is taken

What do you think?
 

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Rathan

First Post
I really don't need to be adding yet another game to my LONG list of ones I'm currently playing but a Knights Templar sort of character springs to mind.. some sort of crusading knight on his own personal agenda to fight the almightys war battles.... I'm thinking fighter into paladin at some point.... as you said we'd be commoners at first so I feel it makes no sense to start him off as a paladin... but working into it after a few levels would be ideal I think.....

any suggestions on house rules for a fighter/paladin of this type HolyMan?

EDIT: Any suggested extra skills added as class skills like you suggested to someone earlier

EDIT EDIT: what kind of religious background do you have for your campaign? Is it Monotheistic like today.. or are you still using the PHB pantheon of Gods and Goddess'??
 
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HolyMan

Thy wounds are healed!
Just got in from work

Hello to everyone I am going to be posting answers to everyones questions seperatly so give me a few mins to answer everyone

And wow this is a great response let's keep this up tell al your friends about this campaign and thanks
 
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HolyMan

Thy wounds are healed!
I am definitely interested in this. Unfortunately, or maybe even fortunately, my favourite classes have already been reserved. So I am going to have to look further afield.

Given that you are allowing variant classes, how about Hunter (Druid) from the SRD. The only thing is, the variant does not work as is, as the only distant weapon is a sling. Therefore, it either:

1. Needs a bow weapon proficiency. Not sure what the trade off would be on this.

2. Needs to allow Move Silently and Hide as Class skills. Change for Diplomacy and Swim.

What do you think?

First off you can play any concept within the posted rules you and the archer/ranger will probably not go out in the same party.Let's say that there's a hunting mission for more food for the camp. I would post to seperate. threads to repersent the two parties going off to hunt in different areas. Think of the Off to War thread as a Big encampment fulll of different people all with one goal- Join with the army and beat the Treylir. I will be running offshots (mini/quick quests) from the main that will have a little bit to do with the major campaign. Hmmm an extra DM almost a must because not all off-shots have to deal with the main thread.

Now about your druid it's all about giving up something to get something.
Multi-class fighter usually being best for this. But trading skills for skills is fine. Maybe keep swim though and lose ride the ride skill is to be a great horseman but you can still ride I mean guide with knees is DC5. What about losing Spontaneous casting for Prof pick any one bow. your choice druid or druid/fighter.
 

HolyMan

Thy wounds are healed!
I never said he actually GOT those 1337 skillz yet. Just that's his goal.

Anyways, Holyman, I'll try to work on that Gladiator class with you, if you'll show me anything you've already worked up since I don't wanna step on your toes if you've already worked something up.

What I have worked up (not much) really my gladiator was a fighter that

Lost- heavy armor for perform/tumble (monk has both)
and limited his weapons that's it. It was just a stlye of fighter and since he'd have access to weapons from all over he have different weapon choices chosen by the player based on what fighting stlye they want to play. I had a question for you are you a oriental, indie, or someother type of monk. Oh and Perform(mock combat) been looking at shaolin monks on youtube very kool. And I'm working on fighting circle rules.
 

HolyMan

Thy wounds are healed!
Welcome aboard wysiwyg!

I'll try to cover all your questions:

1.I hate when the DM says that the country/world is mostly human and the party is a dwarf, a halfling , two elves and a human

2.Yep I agree it is one of the limits I see to pbp, and co-DM yeah that is like 99.9% likely just from the first day of feedback.

3.Why didn't you say you wanted your Rogue to be a swift tracker just say please and I'll let you. lol ;)

now I know his bab would not be high but a bounty hunter is just as likely to capture his mark and he diffently should out smart him so combat wouldn't be his main focus

Talk to you again soon.
 
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HolyMan

Thy wounds are healed!
Welcome aboard Rathan

I really don't need to be adding yet another game to my LONG list of ones I'm currently playing but a Knights Templar sort of character springs to mind.. some sort of crusading knight on his own personal agenda to fight the almightys war battles.... I'm thinking fighter into paladin at some point.... as you said we'd be commoners at first so I feel it makes no sense to start him off as a paladin... but working into it after a few levels would be ideal I think.....

any suggestions on house rules for a fighter/paladin of this type HolyMan?

EDIT: Any suggested extra skills added as class skills like you suggested to someone earlier

EDIT EDIT: what kind of religious background do you have for your campaign? Is it Monotheistic like today.. or are you still using the PHB pantheon of Gods and Goddess'??

Hey, it is no sweat if you don't hop in to this game right at first (xp is not going to be reward for every orc head you bash in) there will be plenty of places to join as the encampment marches across the land.

You won't need to be a fighter first if you really don't want to just play a paladin that doesn't know he's a paladin. He's devout and believes in his patron just doesn't know he his bleesed by them. The druid I just started doesn't know he's a druid he got his holy symbol from his grandfather and doesn't know that he can cast spells with it. He puts it in his belt pouch as a keep sake and after picking berries he puts some extra in his pouch later he has GoodBerries. And I take spells that don't make a great effect or a loud boom lol. Wait till he "accidently" wild shapes he'll go around for days saying he's cursed. But if you go the fighter first route then a true commoner wouldn't have heavy armor prof could gain two skills there and have the prof at lvl1 paladin same with martial weapon profs start without it gain some skills--- Fighter is the best class to "chop up".

No deities as yet have ideals but going to let players tell me the type of god they'd like to worship and build from there. Remember each deity has a champion/paladin to fight for their cause'
 
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Rathan

First Post
I know spell casting isn't huge for a paladin anyways so I was wondering if I could give the spell casting part of the paladin up for some extra feats along the paladin progression.... one at 1st, 3rd, and 5th in place of his spell casting abilities and the ability to turn undead... I only ask this because I foresee this as a low magic kinda game.... and I could get way more use out of feats than magic and turning could ever give me.... then possibly limit myself to lance and longsword martial profs ONLY for an extra two skills as class skills.... I'd like to keep heavy armor as paladins are pretty well known for being front line well armored tanks heh.... not that I can afford heavy armor at the moment though LOL....


My Proposed Changes to my class.... (I would go strait Paladin if I got this....)

1- Give up what little spell casting and undead turning for 3 feats (1st, 3rd, and 5th...)

2- Give up all BUT Lance and Longsword martial weapon profs. for 2 extra class skills (Listen and Spot)

Thoughts HolyMan? Approval?
 
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HolyMan

Thy wounds are healed!
Just need to know what you mean by 1st 3rd 5th??

Edit:

If your going Knight type keep flail and heavy flail also. still get 2 new class skills

Keep turn undead gain positive energy ability.

And If you lost all spell casting I'd say 4 feats!! first at lvl 5 and then at 10th,15th, and lvl 20
 
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HolyMan

Thy wounds are healed!
houserule#??

Turn Undead:

The channeling of positive or negative energy can be used for more than turning undead. I give all my clerics an extra ability to take a turn undead attempt and use it in a way specific to their deity (I thought it was i before e except for their and deity lol).

Healing God- Change turn attempt into one max d8 in a cure spell
Strenght God- Change turn attempt to apply crit modifier on next successful hit even if not a crit.

Things like that because nothing is worse than having all those extra turn undead attempts leftover at the end of the day.

I have alot more houserules than I thought.
 

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