Off To War... Recriutment/Discussion

Rhun

First Post
Welcome aboard Ranger Rhun

This is a homegrown campaign I have been working on...oh about 8 hours now I just posted all the Five Kingdoms info a commoner of the land would know you'll need to take Knowledge skills to learn more (and I'll have to think up somemore too).

Cool, cool. Unless you add more source books, I'll probably only take Ranger to level 2, and then progress as fighter or something. I dislike animal companions and spell casting rangers. :)
 

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HolyMan

Thy wounds are healed!
hey you could help me

Hey that's almost perfect I'm trying to make Fighter sub classes because not all fighters are ex-merchant guards or meat shields.

I've got ideals for woodsmen, exotic weapon specialist,and gladiators.

Basicly they are fighters but I changed out some feats for skill choices and different feats. example a woodsman wouldn't have heavy and medium armor proficiencies he gets the Track feat and survival and knowledge nature as class skills

Up to you if you'd like to try.


RG
http://www.enworld.org/forum/plots-places/257898-rg-off-war.html
 

Rhun

First Post
Hey that's almost perfect I'm trying to make Fighter sub classes because not all fighters are ex-merchant guards or meat shields.

I've got ideals for woodsmen, exotic weapon specialist,and gladiators.

Basicly they are fighters but I changed out some feats for skill choices and different feats. example a woodsman wouldn't have heavy and medium armor proficiencies he gets the Track feat and survival and knowledge nature as class skills

Up to you if you'd like to try.


RG
http://www.enworld.org/forum/plots-places/257898-rg-off-war.html


I'll check it out tonight when I get home and let you know. Sound good?
 

HolyMan

Thy wounds are healed!
Woodsman

Basicly a Woodsman is a fighter with the following changes:

HD: Go from 1d10 to 1d8; Gains +2 to base skill points
Class Skills same as fighter but add- Hide, Knowledge(geography), Know(nature), Listen, Move Silently, Profession, Search, Spot, and Survival as class skills
Skill Points: 6+ Int Mod. (base 2, +2 from HD, +2 from houserule)
Weapons and Armor:loses heavy and medium armor prof. gains Track feat and 2 new class skills; shield prof changes to bucklers only gain 1 new class skill; prof in all martial weapons changes to prof only with throwing axe, handaxe, kukri, short sword, longbow(and composite), shortbow(and composite) gain 6 new class skills
Bonus Feats: progression the same choices different

Complete list-
Alertness Animal Affinity
Athletic Blind-Fighting
Combat Reflexes Dodge
Endurance Great Fortitude
Iron Will Lightning Reflexes
Mobility Spring Attack
Point Blank Shot Far Shot
Precise Shot Improved Precise Shot
Rapid Shot Manyshot
Shoot on the Run Quick Draw
Rapid Reload Run
Self-Suffient Skill Focus
Stealthy Toughness
Two-Weapon Fighting
Two-Weapon Defense
Improved Two-Weapon Fighting
Greater Two-Weapon Fighting
Weapon Finesse
Weapon Focus

There tell me what you think please.
Sounds great
 
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Theroc

First Post
Your mentioning of a gladiator intrigued me.

The concept I've in mind currently was a sequestered monk learning martial arts which he would later ply in other situations to earn coin for his family. Gladiatorial combat would showcase that well, and for his combat style, I was leaning more towards crowd pleasing and 'Battlefield control' such as trips and disarms and such to keep his opponent off balance.

Not sure if that sort of theme jives with your image of a gladiator though.

I'd also ask, if you're allowing us to work on things, if I could make a feat that would allow my character to crossclass between Monk and another class(either Gladiator or basic fighter or something), there are examples in Complete Adventurer and Complete Scoundrel, I believe. I could probably show you a few examples if you'd like, and come up with a similar homebrewed feat for your Gladiator idea, once I get a look at it.
 

HolyMan

Thy wounds are healed!
Custom Classes

What I like to do with characters is let people "swap out" unused feats and skills to better customize their character. Example would be a cleric of Olidammara swamping out heavy armor prof to get Hide and Move Siently as class skills things that keep it balanced. So I have taken the Fighter class and changed things out to add a more gladiator feel to the warrior you could make. Still twinking that class you could help if you really want.
 

Theroc

First Post
What I like to do with characters is let people "swap out" unused feats and skills to better customize their character. Example would be a cleric of Olidammara swamping out heavy armor prof to get Hide and Move Siently as class skills things that keep it balanced. So I have taken the Fighter class and changed things out to add a more gladiator feel to the warrior you could make. Still twinking that class you could help if you really want.

Well, being part Monk, armor is obvious something he wouldn't use(though typically, gladiator armor varies, generally light armor is what comes to mind)

So, I'd definitely be willing to swap out medium and heavy armor for something.

I'll take a whack at it tomorrow, when I'm not nearly passing out due to sleepiness.
 

Rhun

First Post
Well, being part Monk, armor is obvious something he wouldn't use(though typically, gladiator armor varies, generally light armor is what comes to mind)

So, I'd definitely be willing to swap out medium and heavy armor for something.


Right, traditionally gladiators wore little armor. And if you want monk abilities, armor is definitely what you want to sacrafice. Though it sounds more like you want to play a monk and add fighter abilities to that...
 

HolyMan

Thy wounds are healed!
Sleepy?? me too

zzz...zzzz... huh?

Sorry little tired too will be getting off here before it's tommorrow'

Remember gladiator would be seperate from monk so you would probably have light and med armor as a gladiator specially if you play him as a straight class (a gladiator would wear a breastplate I believe)

Here's the question you need to ask are you a monk first who becomes a gladiator or do you want to be a gladiator who becomes a monk.
 

HolyMan

Thy wounds are healed!
Thanks Rhun

Yeah you have the ideal Rhun a monk then go to fighter we switch out somethings defiently not need like heavy armor and give you class skills in perform and tumble. lose a greater part of the martial prof. to take some extra exotic weapons

Edit: you wouldn't be a typical gladitor fighting in the arena you would look like those Tao monks who dance about with sword and spear and you fight people about the camp to hone your skills and make some coin not to the death
 
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