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Converting Al-Qadim and Oriental Adventures creatures

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Shade

Monster Junkie
I don't like giving non-unique creatures Damage Reduction of Fast Healing feats; it makes more sense to just simply give them one of those common monster abilities rather than burning a feat slot on it.

I share your disappointment for Exceptional Deflection. :(

How about Dire Charge? That would allow it to approach the vessel and make a full attack?
 

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freyar

Extradimensional Explorer
No one like Superior Init? Well, that's ok. Imp Init and Dire Charge is good idea, though. I'd support that.
 

Shade

Monster Junkie
I have no problem with Superior Initiative, but I didn't really get a "strike first" vibe from these guys.
 

freyar

Extradimensional Explorer
Yeah, I think Dire Charge is probably the best option. In that case,

Awesome Blow, Power Attack, Improved Sunder, Improved Initiative, Improved Critical (tentacle), Lightning Reflexes, Cleave?, and Dire Charge. I don't mind changing some of these, esp Cleave.
 


Cleon

Legend
Yeah, I think Dire Charge is probably the best option. In that case,

Awesome Blow, Power Attack, Improved Sunder, Improved Initiative, Improved Critical (tentacle), Lightning Reflexes, Cleave?, and Dire Charge. I don't mind changing some of these, esp Cleave.

Dire Charge works for me, too.

I'd suggest changing Cleave for Combat Reflexes, since it's got Dex 15 and a 20 foot reach Reach an extra AoO per round could be handy.
 

Shade

Monster Junkie
Updated.

Turn resistance? If so, how much?

Organization: Solitary?

Challenge Rating: 11-13? They are slightly deadlier than ulgurstasta (CR 11), although the Con drain breath weapon might balance them out. They are far weaker than necronaut (CR 14).

Treasure: Standard?

Alignment: Always lawful evil?

Advancement: 23-44 HD (Gargantuan); 45-66 HD (Colossal)?

Umibozu stand 40 feet tall and weigh 18 tons?

Umibozu speak x.
 

freyar

Extradimensional Explorer
With 22 HD, I don't know if they need turn resistance (nightshades don't have it), but we did give the sea bonze +4. How about +2 turn resistance?

Give them improved grab and constrict, and I'd say they're about the same as the CR 12 kraken. As is, they're probably a tough 11 or a weak 12.

Common?

The rest seems good.
 



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