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Goodman Games solicits input

Mark Chance

Boingy! Boingy!
Im the same with the exception that my other half doesnt mind that I spend on things I like. :)

In theory, my wife Katrina doesn't mind either. It's more the lack of money that stands in the way, and since she's responsible for the day-to-day budgeting, it only seems fair I not make things too difficult.

:D
 

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JoeGKushner

First Post
DCC RPG eh?

That might be more interesting than all of the back and forth between this and that.

I am surprised he mentioned the Call of Cthulhu stuff though. It seems to have little to do with the whole d20/OGL/4e 'rage'. I assume people think it's something so far out of left field that it's sales don't matter, even though being a 3rd party publisher, they may be as good as the DCC line sales.
 

Sunderstone

First Post
DCC RPG eh?

That might be more interesting than all of the back and forth between this and that.

Agreed.
If there was a DCC RPG that was semi-rules light with no heavy emphasis/need for minis (stopping a game to draw a map all the time is my #1 gripe with 3E/PF) would really motivate me to buy, provided future module support was as strong as it was with the 3E/3.5 DCC times.
 

Sticknia

First Post
Well, back to answering the original question.
I think native 4e is going to be your best bet because it's so deviated in it's game play from all of the 3.5/Pathfinder/Clone material.
Because it is so strict in it's form, you'd probably have a better time of relaxing a rule, than trying to tighten it up.
And when I said marketing master piece, what I meant was, WotC managed to get a crap ton of people to A: re-buy the whole game all over again, and B: draw in a new generation of gamers, even if I do think it did it the wrong way.
There is a ton to be said for accessibility.
Once again, even if "I" don't like it.
Which I don't.
Cause I'm old.
And crotchety.
GET OFF MY LAWN!
 

JRRNeiklot

First Post
Regarding what makes a good module, the debate "out there" is the same debate we've had many times "in here." Is it the story, characters, and plot, which are easily adapted to any system? Or is it the tactics, statistics, and rules elements, which are more specific to a system? I lean more toward the former, some other folks are more toward the latter.

It's neither. Just give me a believable, interesting milieu to explore, I'll provide my own damn strategy, and the story will write itself.
 

scruffygrognard

Adventurer
A d20-based, rules light, DCC RPG could be great. As someone who isn't a fan of Pathfinder or 4th edition, I'd love to see a streamlined, "fixed" version of D&D 3.X that keeps the unified mechanics but ditches a lot of the stuff that grinds high-level play down to a halt and makes high level DMing a chore.
 

dm4hire

Explorer
I'd be interested also in seeing what would come out of Goodman in the form of an RPG. Take your best shot Goodman and if you go open beta the masses will help.
 

Wulf Ratbane

Adventurer
I'd love to see a streamlined, "fixed" version of D&D 3.X that keeps the unified mechanics but ditches a lot of the stuff that grinds high-level play down to a halt and makes high level DMing a chore.

I'd be interested also in seeing what would come out of Goodman in the form of an RPG. Take your best shot Goodman and if you go open beta the masses will help.

Maybe I should talk to Joseph, I have a head start on that kind of design...
 

ggroy

First Post
A d20-based, rules light, DCC RPG could be great. As someone who isn't a fan of Pathfinder or 4th edition, I'd love to see a streamlined, "fixed" version of D&D 3.X that keeps the unified mechanics but ditches a lot of the stuff that grinds high-level play down to a halt and makes high level DMing a chore.

Now THIS is something I could get into. :)

What always turned me off from 3E/3.5E, was the nightmarish bookkeeping and slow combat at higher levels.

The core rulebook for a possible DCC rpg could be a condensed d20 rules lite thing running 32 to 64 pages at $4 or $5 per copy. Something like Microlite20 could be a starting point for such a DCC rpg.

If it turns out to be a flop, it probably wouldn't be a major spectacular setback to Goodman. If it turns out to be a winner, then Goodman has its own system independent of WotC or anybody else. Then DCC modules can be produced independently of the whims and changes of D&D or Pathfinder.
 


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