I didn't quite expect so many responses. I was "just saying." Next time maybe I'll ask if I should publish my modules in Hebrew or Arabic -- might as well try to bring peace to the Middle East while I discuss Pathfinder and 4E in the same breath...
Regarding what makes a good module, the debate "out there" is the same debate we've had many times "in here." Is it the story, characters, and plot, which are easily adapted to any system? Or is it the tactics, statistics, and rules elements, which are more specific to a system? I lean more toward the former, some other folks are more toward the latter.
It seems from the various posts that the same perspectives exist more broadly. Frankly, this makes me more hesitant to try multi-system support within the same product line. For every customer who appreciates the adaptability, someone else will interpret it as a dilution of the native ruleset.
I'm also not interested in being the lightning rod for the edition wars. Apparently if I support Pathfinder it means 4E sales are terrible, whereas my ongoing support for Chaosium's BRP means 4E sales are okay? I run Goodman Games for fun, not profit, and when people post vitriolic messages because I do (or don't) support 4E (or Pathfinder), I have to ask myself, "Do I really want to be involved in this?" I sincerely wish the nature of the debate were much more civil.
I did like the suggestion of a DCC RPG. Great minds think alike.
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Joseph Goodman
Goodman Games
Goodman Games