Converting "Real World" Animals and Vermin

Cleon

Legend
Updated bluebottle fly and horsefly.

Bluebottle:
Challenge Rating: x
Advancement: x
A giant bluebottle fly is 4 to 6 feet long and weighs x pounds.

Horsefly:
Organization: Solitary or swarm (2–4)?
Challenge Rating: x
Advancement: x
A giant horsefly is x to x feet long and weighs x pounds.

Weren't we going to up the giant horsefly's bite attack to 2d8?

Did you not like the idea of giving them Lightning Reflexes as a bonus feat?

Anyway, the stats look fine mechanically.

I'd guess the Giant Bluebottle is probably a strong CR 1 and the nastier giant horsefly is a CR 3 or so, based on the Giant Wasp's Challenge Rating.

For the advancement, a Huge Giant Wasp has 9 HD so I think we might use that as a guide and apply triple Hit Dice to get something like:

Giant Bluebottle 4 HD (Medium); 5-9 HD (Large)
Giant Horsefly 7-9 HD (Large); 10-18 HD (Huge)

For the weight, regular Monstrous vermin aren't usually given weights in the SRD but the Spider eater (10 feet long, 20 foot wingspan, 4000 pounds) is probably a good comparison.

If the Giant Horsefly is about half that length (4-6 feet), leading to a 10 foot wingspan and a 500 pound weight.

A Giant Bluebottle is presumably about half that size - say 3 feet long, 6 foot wingspan, 60 pound weight?
 

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Shade

Monster Junkie
Weren't we going to up the giant horsefly's bite attack to 2d8?

Sure, will do.

Did you not like the idea of giving them Lightning Reflexes as a bonus feat?

I fear they're already dangerously close to becoming "uber-vermin", when compared to other flying vermin. Besides, I've always found them just as easy to hit with bug spray as a bee or wasp. ;)

The rest sounds good.

Updated bluebottle fly and horsefly.

Anything left?
 
Last edited:



Cleon

Legend
Sure, will do.

I fear they're already dangerously close to becoming "uber-vermin", when compared to other flying vermin. Besides, I've always found them just as easy to hit with bug spray as a bee or wasp. ;)

The rest sounds good.

OK, I can live with that.

Updated bluebottle fly and horsefly.

Anything left?

They look finished now, except the bluebottle should have a +2 BAB from its three Vermin Hit Dice (although its Grapple is still +1 due to its -1 Strength penalty).
 

Shade

Monster Junkie
Fixed.

Here's the next one...

Bumblebee
#AP 1
AC 5
MV 6, Fl 24 (E)
HD 6+4
THAC0 13
# of Att 1
Dmg/Att 1-6+ poison
Morale Elite (13-14)
XP Value 650

Bumblebee poison causes an additional 1d6 points of damage unless a save vs. poison (with a -1 penalty) is made. If encountered at or near the nest, there will be 1d6+6 bumblebees, and a combative queen. The queen has 8d4 HD and a sting that causes 1d8 points of damage. The poison from her sting causes an additional 2-8 points of damage if a save vs. poison at a -2 penalty is failed. Bumblebees do not lose their stingers after use.

Originally appeared in Monster Manual II (1983). This is the Monstrous Manual version.
 

freyar

Extradimensional Explorer
For the queen, just say that they are advanced to a couple extra HD and a higher size? That should take care of the extra sting damage.

Speaking of size, the numbers listed make me think Medium with a good Con and not-terrible Str. Anyone else?
 




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