The Human Target
Adventurer
I was hoping you kings of balance and rules making could check out these fast and easy firearms I made up for my next campaign and tell me if they're balanced vs the ranged weapons already in the game.
I'm not looking for real world comparisons, just mechanical balance.
And I whipped these up in like 15 minutes so don't judge me too hard if they suck.
Military Ranged Weapons
One Handed
Pocket Pistol
Prof: +2
Damage: 1d4
Range 5/10
Properties: Load Minor, Off-Hand
Price- ?
Weight- 3lbs
Group- Firearms
Pistol
Prof: +2
Damage: 1d6
Range 10/20
Properties: Load Minor, Versatile
Price- ?
Weight- 4lbs
Group- Firearms
---------------------------------------
Two Handed
Shotgun/Blunderbuss
Prof: +2
Damage: 2d4
Range 5/10
Properties: Load Minor, High Crit
Price- ?
Weight- 6lbs
Group- Firearms
Rifle/Musket
Prof: +2
Damage: 1d8
Range 15/30
Properties: Load Minor, Brutal 1
Price- ?
Weight- 5lbs
Group- Firearms
I'm not looking for real world comparisons, just mechanical balance.
And I whipped these up in like 15 minutes so don't judge me too hard if they suck.
Military Ranged Weapons
One Handed
Pocket Pistol
Prof: +2
Damage: 1d4
Range 5/10
Properties: Load Minor, Off-Hand
Price- ?
Weight- 3lbs
Group- Firearms
Pistol
Prof: +2
Damage: 1d6
Range 10/20
Properties: Load Minor, Versatile
Price- ?
Weight- 4lbs
Group- Firearms
---------------------------------------
Two Handed
Shotgun/Blunderbuss
Prof: +2
Damage: 2d4
Range 5/10
Properties: Load Minor, High Crit
Price- ?
Weight- 6lbs
Group- Firearms
Rifle/Musket
Prof: +2
Damage: 1d8
Range 15/30
Properties: Load Minor, Brutal 1
Price- ?
Weight- 5lbs
Group- Firearms