May Rules Update

Markn

First Post
Auras & Zones

Tell me if this is correct.

Aura and zone damages stack, but penatlies (such as to hit) do not and you only take the worst penatly.
 

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Felon

First Post
No discussion yet about infernal wrath--a core race ability--being turned into something completely different?

Was there something commonly-acknowledged as being wrong with the power that I wasn't aware of? This new version is somehow more "in line" with other racial powers?

They had to go down the line to update virtually every feat that augmented infernal wrath.
 
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BobTheNob

First Post
That is, without a doubt, the best line up of errata they have put out to date. All of those little holes in the game that players liked to abuse plugged.

Its funny though. Alot of those things that are now official rules, we ave been running with as house rules for months now (Healing bonus's on surged heling only...thank you very much!). I can start thowing out my house rules. Yay!
 


Aulirophile

First Post
I'm confused on the Restrained update. I'm sure I'm just missing something - maybe someone can help me understand...

Under the "Restrained" condition, it says that you (the one being Restrained) can't be forced to move...



But, under the Grab rules, it seems to indicate that the grabbed (Restrained) creature CAN be moved by force...



What am I missing?

<edit> The Grab info is from the Compendium - maybe it has an update incoming (I thought they released them together) <edit>
Grab isn't restrained. Grab inflicts the Immobilized condition, not the Restrained condition.
 

circadianwolf

First Post
No discussion yet about infernal wrath--a core race ability--being turned into something completely different?

Was there something commonly-acknowledged as being wrong with the power that I wasn't aware of? This new version is somehow more "in line" with other racial powers?

They had to go down the line to update virtually every feat that augmented infernal wrath.

The original Infernal Wrath was next to useless. Presumably it was intended to balance against tieflings' otherwise powerful features. The new version is at least guaranteed to do something while still being quite weak (compared to Fey Step, Elven Accuracy, Second Chance, etc.)
 

Samir

Explorer
Any nerfs to Temple of Hidden Light (Avenger 15) yet?

My group just hit 15th level, and I am absolutely dreading this Daily. :D

-O
Temple of Brilliance was nerfed so that it blinds everyone in the zone except for the target. It's not particularly good anymore.
 

However, it's also a big reason to never buy a physical book from WotC ever again.

Cheers, -- N

You don't get the fluff from the books via DDI, so it's a reason to avoid crunch-heavy books IMO. But I'm biased anyway because I'm a collector at heart. ;)


I'm very pleased with the recent errata rules updates, though I'm sure some players will be up in arms because their characters have been nerfed hard (e.g. sorcerer daggermasters and ranger pitfighters).
 

Wormwood

Adventurer
Was there something commonly-acknowledged as being wrong with the power that I wasn't aware of? This new version is somehow more "in line" with other racial powers?

I've played tieflings since the release of 4e, and yeah, Infernal Wrath was not just weak, but honestly more trouble to track than it was worth. I even took Diabolic Soul (DR381) *just* to get rid of the stupid thing from my character sheet.

The new version is at least something I would consider keeping.
 

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