Dr_Ruminahui
First Post
Thanks guys - and I realised I missed one of Rechan's questions.
No, in fact, the Scarecrows aren't low levels - there are 3 types:
Scarecrow Shambler - Lvl 10 Minion Brute
Scarecrow Guardian - Lvl 13 Soldier
Scarecore Haunter - Lvl 13 Lurker
So all lower Paragon.... those are some scary scarecrows. Makes one wonder just how scary crows are in D&D if they need paragon level scarecrows to chase them away.
As for the Cloaker Lord, its still pretty much a lurker, in that it has all the same abilities as the Ambusher does. I guess it just got moved from Lurker to Controller as it has a couple of other abilities as well, namely a recharging moan attack (a close burst) that makes targets run away, and an encounter moan (again close burst) that stuns targets on a hit, dazes on a miss.
Overall, the MM3 continues the trend of the MM2 with more interesting and more complicated monsters - pretty much everything has several powers. It also seems like monsters do more damage, and have more chances to take actions (a lot of interupt powers out there, even for standard monsters. As well, lots of things that happen that trigger when monsters become bloodied or are reduced to zero HPs. Hopefully the new stat block will help keep track of all the stuff they can do - my next session is likely to be confusing (using monsters with both the new and the old stat blocks), but I suspect once I get used to the new block and Monster Builder reblocks all the monsters it will be much easier.
No, in fact, the Scarecrows aren't low levels - there are 3 types:
Scarecrow Shambler - Lvl 10 Minion Brute
Scarecrow Guardian - Lvl 13 Soldier
Scarecore Haunter - Lvl 13 Lurker
So all lower Paragon.... those are some scary scarecrows. Makes one wonder just how scary crows are in D&D if they need paragon level scarecrows to chase them away.
As for the Cloaker Lord, its still pretty much a lurker, in that it has all the same abilities as the Ambusher does. I guess it just got moved from Lurker to Controller as it has a couple of other abilities as well, namely a recharging moan attack (a close burst) that makes targets run away, and an encounter moan (again close burst) that stuns targets on a hit, dazes on a miss.
Overall, the MM3 continues the trend of the MM2 with more interesting and more complicated monsters - pretty much everything has several powers. It also seems like monsters do more damage, and have more chances to take actions (a lot of interupt powers out there, even for standard monsters. As well, lots of things that happen that trigger when monsters become bloodied or are reduced to zero HPs. Hopefully the new stat block will help keep track of all the stuff they can do - my next session is likely to be confusing (using monsters with both the new and the old stat blocks), but I suspect once I get used to the new block and Monster Builder reblocks all the monsters it will be much easier.