Ashir sees Haruka's tactics and does his best to aide her
"Yeah... or else we'll come down there and show you why we're so terrifying... maybe..." he says, but even to himself the words ring false. His own confidence has been shattered by the debacle that his been this attempt at defending the village. With little left to do, Ashir draws and quaffs his only healing potion left.
[sblock=ooc]
Mal, is it using the post-errata aid another rules? If so, Ashir needs to beat DC 12 to successfully aid. With a +1 to his modifer, it's just under 50/50.... and he's certainly struggled to roll over 10. Then again I need an 11 to hit as is so there's really no harm in trying.
Wait...is only 1 of them hurt? So, we can really only get that one to retreat/surrender right? Damn...
Standard:
intimidate (aid) (1d20+1=7) son of a b*tch... seriously? This would be funny if it wasn't so sad...
Move: Draw potion
Minor: Drink healing potion
[/sblock]
[sblock=L4W Ashir]
Init: +0 Speed: 6 Perception:12 Insight: 12
AC: 19 NAD:18/17/16
HP: 23/34 Surges: 5/7 Surge Value: 8 AP: 1
Languages: Common, Primordial
Str:19 Dex:12 Wis:13 Con:12 Int:19 Cha:8
Powers:
Cantrips
Scorching Burst
Thunderwave
Burning Hands
Icy Rays (In Tome)
Fire Shroud
Promise of Storms
Second Wind
Tome of Readiness
Shield (Moonstride)
Flaming Sphere
Gloves of Piercing
Robes of Contingency
Brooch of Shielding +1
Circlet of Second Chances
Summon Dretch
[/sblock]