Nifft
Penguin Herder
They forgot to delete that line, according to a tweet.Now I wonder why they left the Magic Missile crit text in the Staff of Missile Mastery, since you can no longer crit with one...
Cheers, -- N
They forgot to delete that line, according to a tweet.Now I wonder why they left the Magic Missile crit text in the Staff of Missile Mastery, since you can no longer crit with one...
Now I wonder why they left the Magic Missile crit text in the Staff of Missile Mastery, since you can no longer crit with one...
For another data point, my LFR Wizard at 8th level had (until this update) a Magic Missile at +16 vs. Reflex for 2d4 + 16 damage [1]. Against a typical Reflex of 20 for a level 8 monster, that's an average (with crits) of 18.5 damage. The new MM hits for 11, or 41% less.I like your number crunching, but saying it does less damage at level 30 is not the same thing as saying that it's flatly "weaker". The new MM clearly does more damage at level 1, and that's just as valid a case as level 30. (Probably more so, since I'm guessing there are many, many more players in heroic tier than epic).
Level 30 Wizard, pre-Errata MM. 30 Intelligence, +6 Deadly Staff of Ruin, +6 off-hand Implement and Dual Implement Spellcaster, Weapon Focus (Staff): 4d4+34 damage = ~44 damage = ~22 average damage.
Level 30 Wizard, new MM. 30 Intelligence, +6 Staff of Missile Mastery: 26 damage.
So overall, assuming you hit half the time, the power hasn't taken a huge nerf. There are downsides - if you hit more often, then the previous version obviously is better. Much more relevant - you can't crit with the new one. That's pretty big.
I'm kinda torn, overall, about making MM automatic damage. On one hand, it is THE classic wizard spell, and has always worked this way.
Plus crits. Crits are actually rather important, given how many things key off of them at Epic level.
Crits are not just nice for the extra damage, they can grant things like recovering your Encounter powers and spending Surges.
With a Staff of Ruin, that's a 10% chance for max damage (50) + 6d10 + any other nastiness that you add to a crit (+1d10 for a feat, +1d10 for a war ring).
Cheers, -- N
My problem with the new magic missile is the following:
I can see exactly what my group will do with this. The first time my group comes up against a group of mostly melee monsters, the wizard will cast Evard's Black Tentacles and the rest of the PCs will kill off any ranged enemies. Next, the PCs will sit down and have a cup of tea while the wizard spends the next X number of rounds sustaining the Tentacles and whittling down, and eventually killing, the monsters with magic missile.
Is this optimal? Not by a long shot. Is it going to happen in my game? Yes, it definitely will, even if it only for ****s and giggles.