Fortune Cards: and randomized collectible cards come to D&D

Also in 2E I recall having Priest & Wizard Spell cards with all their spells as cards to collect. Again random packs with full sets later.

You must be misremembering. The 2e "Deck of ____ Spells" were complete sets from the start (with all spells from the PHB and Tome of Magic). No randomness, no boosters, no expansions etc. at all.
 

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Wicht

Hero
I think my main beef with the idea is the booster-expansion aspect. I much prefer Paizo's model of buy it once and then you have it, for this sort of thing. And since Paizo tried the randomized boosters with their item cards and found out that they sold better non-randomized, I figure I'm not alone in that.

We use Paizo's Critical Fumble and Critical Hit decks in every game and they add a fun aspect to the game. I'm thinking of getting the Plot Twist Cards for myself for Christmas. But I would refuse to buy randomized boosters of the same as I collect too much as it is and don't need another money-siphoning gaming addiction.
 

fanboy2000

Adventurer
Fortune Cards are just a supplement in booster pack form. I ignored Tomb of Magic in 3.5, I can ignore these. I'm certainly not going to let the existence of a supplement spoil my enjoyment of D&D.

That said, I have a wacky idea: if Wizards wants to add a supplement to the game that has a randomized element, why don't they go back to putting out frequent miniature sets that are fully randomized? Seriously, the biggest complaint about those things was that they were random. If Wizards doesn't care about that, then why don't they go back to it? Random minis, I will buy.

Well of course you will want a full deck. Nobody likes being accused of playing without a full deck.
I'm used to it by now.
 


Nagol

Unimportant
If it is like the Whimsy Cards then it is different from DoMT in two ways:

  1. It affects the game at a narrative level as opposed in affecting the character or environment at a palpable level. If "Excessive Caution" card is used, it doesn't dictate what the reasons for the caution. An "Abrupt Change of Events" can be anything the GM or troupe can come up with that is plausible.
  2. The general effect is known by the player in advance and the choice to play it is under player control.
 

MrMyth

First Post
Oh no, they got random chance in my RPG!

I'll be boycotting these, just like I boycott all dice and random tables in the books.

Ok, I know that isn't a complete view of the situation, but seriously - I think Scribble has the right of this, that these largely are just an expandable way to add some random effects to the game. You are neither required to buy them, nor particularly rewarded for 'collecting' them, and so I see nothing for any to be alarmed about.

If people like them, they will buy them. If you don't, you don't have to, and from what most people are saying, you weren't likely going to be buying them anyway.
 

Scribble

First Post
I think my main beef with the idea is the booster-expansion aspect. I much prefer Paizo's model of buy it once and then you have it, for this sort of thing. And since Paizo tried the randomized boosters with their item cards and found out that they sold better non-randomized, I figure I'm not alone in that.

It's a difference in how it's intended to be used though (at least I think with my limited knowledge of them.)

The item decks work better as a full set all at once because when you build your character you know what equipment he has. If the decks were randomized, and you didn't have a card for some peice of equipment you had, you'd either need to not use the cards, or keep collecting till you got it...

The fortune decks (if they ARE like the twitter buffs) aren't designed to be known ahead of time. You're not supposed to / don't need to put together a deck of awesome buffs. You just open the card and whatever random card happens to be drawn- that's what you get.

There's no "O darn I need to find this card so I can use this power or item" aspect to it. If you don't have a particular card, it doesn't matter, it won't effect the usability of the cards or change your game at all.


p.s. Notice WoTC also puts out decks of character powers that are NOT randomized... They're designed to be used like the item deck. If you have a power you'll want the card, so they sell them to you all at once.

It's only the aspects that are designed to be used in a random fashion that they seem to be offering in randomized packs.
 

Korgoth

First Post
The only way these cards will be able to be compared to MtG or any other CCG is if we end up with Fortunes that are Common, Uncommon, Rare, and Mythic Rare (or some other rarity designation). Without rarity each card is equal and the collectibility factor stays even, making finding whole sets for those that don't like the random thing much much easier.

I'm pretty sure that's how it will end up working. Gamma World is using the same model: you get commons, uncommons and rares.

I think it works for the new Gamma World because of the gonzo, non-serious approach ("Oh no, I don't have the Atomic Nosering card... big deal"). For D&D? It seems odd and I have no interest in it.

I imagine that this is probably a Hasbro idea, going from the relative strength of WOTC's brands (MtG is the most profitable, so make everything like that). I actually hope nobody buys the D&D cards just so that D&D gets confirmed as "non-collectible territory" forever after.
 

Subtlepanic

First Post
I actually hope nobody buys the D&D cards just so that D&D gets confirmed as "non-collectible territory" forever after.

/polishes credit card

Sorry, dude. =P

Rodney Thompson compared the cards to the drama deck in TORG. I could buy that in D&D, no problems. As a player can't predict their effects, I don't see how they're unbalancing. And as they're on the playerside, I'm easy to let my players buy into them. It's their money, and right now I'm trusting WotC that these fortunes aren't going to break my game.

Some people just hate collectible stuff. Sure, you can look upon these as the thin end of a wedge, but there are people out there - like me - who quite like where that wedge is headed. So long as D&D remains modular, i.e. clip what you like into the base unit - I don't see why people should be so sad.
 


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