One aspect of the new cards that WotC is experimenting with has me curious, the different game functions of the Gamma World cards and the D&D Fortune Cards. They are both going to be packaged in random boosters, but how they are used will be different.
The Gamma World cards represent powers and gear your character has access to. You randomly choose what you get during character creation, and certain triggers in the game can cause you to randomly draw new powers and/or gear to either supplement or replace what you started with.
The Fortune Cards (as far as we know) DON'T represent your D&D character's powers and gear, but rather random events of fortune or fate that can change the direction of the story (perhaps in a small way, or perhaps significantly).
Does anybody like one of the functions above and dislike the other? Or, as I mentioned in another similar thread, are folks more bothered by how the cards are used in game . . . or how they are packaged (random boosters) . . . or both?