Verdande
First Post
I've got a couple quick things to say, cause I'm cool like that.
1) If you don't want your players to fail, then don't set the stakes up high.
2)Clever adventure planners plan for their players' failure, also. Where in the adventure does it say, "The players fight Orcus; make him beatable so the players won't have to deal with failure"?
3) If your players don't slay Orcus (or rather, since they didn't), the world doesn't explode in a fireball. They can make new level 1 characters and see what happens. It'll be cool to hear other people talk about their old characters and see the things they've accomplished. They may not be able to stop him, but that doesn't mean the entire game world is changed. The game can turn into a post-apocalyptic one, where hordes of undead have nearly wiped out the humble populace, etc etc.
4)I repeat myself- always have a backup plan in case the players fail. I'm not saying, "If the players fail, have an NPC do it," or "If they fail, it doesn't work anyways,", no, that's cheating. You need a backup plan as in, what happens afterwards, and is it possible to keep playing. See above. You should always do this, since there's always a chance for players to fail. Robbing them of their chances to fail robs them of the glory of victory. Don't believe me? Try running a footrace against some 5 year old kids, and tell me how much you value your "win."
1) If you don't want your players to fail, then don't set the stakes up high.
2)Clever adventure planners plan for their players' failure, also. Where in the adventure does it say, "The players fight Orcus; make him beatable so the players won't have to deal with failure"?
3) If your players don't slay Orcus (or rather, since they didn't), the world doesn't explode in a fireball. They can make new level 1 characters and see what happens. It'll be cool to hear other people talk about their old characters and see the things they've accomplished. They may not be able to stop him, but that doesn't mean the entire game world is changed. The game can turn into a post-apocalyptic one, where hordes of undead have nearly wiped out the humble populace, etc etc.
4)I repeat myself- always have a backup plan in case the players fail. I'm not saying, "If the players fail, have an NPC do it," or "If they fail, it doesn't work anyways,", no, that's cheating. You need a backup plan as in, what happens afterwards, and is it possible to keep playing. See above. You should always do this, since there's always a chance for players to fail. Robbing them of their chances to fail robs them of the glory of victory. Don't believe me? Try running a footrace against some 5 year old kids, and tell me how much you value your "win."