Sorrowdusk
First Post
....I don't think the Essentials line won't change things in the direction WotC was expecting (I think they'll loose more paying customers then they'll gain), so I think it's only a matter of time before Hasbro puts D&D in the freezer.
I expect we'll see (in 2011) either more freaky/desperate directions for the D&D brand, a significant reduction on D&D releases or seeing D&D put into a cryogenic freezer for revival in a decade or two. Maybe Hasbro will do licenses from time to time (as they did with GI JOE en Transformers).
A decade-or TWO? I hope it doesnt come to that.
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I suppose thats one way to look at it, but me myself-I dont think most people took advantage of the OGL. I'll tell you one thing though, in 3.x WoTC basically gave their ruleset away for FREE. I think that was significant to a lot of people, now the SRD for 4e actually does what it was meant to do in the first place.
I'm no expert on the d20 boom, although I purchased my fair share of products, both WotC and 3rd Party. But, really, how many publishers took advantage of other companies OGC? I know some did, of course . . . but outside of compilations of other peoples work, I never saw much of it.
And as a consumer, how much of a product is/was OGC is meaningless. I don't need "open" content to use in my games, the legality and licensing of it doesn't matter. It only matters if I wish to make the leap to publisher, which the vast majority of us had no desire to do.
Huh? Not sure if we're talking about the same thing (we might be). I'm not saying that 3rd Party publishers didn't use the OGL license, but how many of them used significant OGC content from other companies works? Granted, I didn't scour the section 15's of all the books I own, but I really doubt it's significant . . . . or am I way off base here as you seem to imply?
I'm certainly too lazy to head out to the garage, unbox some of that stuff, and start looking . . . .
You know, this came up for me first because I ended up allowing options into my home game. And then, to make things easier for my players, I began to consider how I could make those options available to them. Could I, for example, make a campaign web page with optional rules posted? Could I share them with others? Could I use an online database to allow players in other parts of the world to partake in my game?
If they were OGC, I could do that without having any shadow of a problem. If not, well, not.
I found myself in a quandry between using the best rules I could, OGC or not, and limiting the scope of how I used them, or using the best OGC rules I could, allowing me to throw the scope wide open.
And, suddenly, it became obvious to me just how inclusive the OGL could be, and publishers who provided plenty of OGC were. They were helping me make my game my own, and helping me share it with others. OGC says "This game is yours" while closed content says "But this is ours". I discovered that I value the former.
And now I am working on a free ruleset that I can share, which will be well over 90% OGC, which can be used by other GMs to tinker with other rulesets, or run as-is, or whatever they like.
Because I value that, and I want the scope, and I want to contribute.
RC
EDIT: Oh, and Dire Bare, the Section 15 will show you where OGC was taken from. Many publishers have built on, and modified, each other's work. That is a good thing, and has led to some great products!
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