Cleon
Legend
What else is necessary, and did we finally decide to keep manifestation?
The Dance Magic looks finished to me.
As for the psionics, I still prefer an all-PLA approach, if only because it's a bit easier.
What else is necessary, and did we finally decide to keep manifestation?
That's fine. Here's what we've got now...
Psi-Like Abilities: Always active—synesthete (may feel both sound and light simultaneously); at will—x; 3/day—x; 1/day—psychofeedback, shadow body. Manifester level 5th. The save DCs are Charisma-based.
*Includes augmentation for the rautym's manifester level.
Psionic Powers: A rautym manifests powers as a psion (egoist) of 5th level. The save DCs are Charisma-based.
Typical Psion Powers Known (power points 32, save DC 13 + power level):
1st—x;
2nd—cause decay, chameleon;
3rd—danger sense.
*Power can be augmented.
Merging the two...
Psi-Like Abilities: Always active—synesthete (may feel both sound and light simultaneously); 3/day—cause decay, chameleon; 1/day—danger sense, psychofeedback, shadow body. Manifester level 5th. The save DCs are Charisma-based.
*Includes augmentation for the rautym's manifester level.
Look OK?
Feats: 2
Combat Manifestation?
Challenge Rating: 3? Cause decay is fairly deadly for its power level, and the dance magic can be game-changing in groups.
Alignment: Usually neutral evil?
Advancement: By character class (psion)? Or HD advancement?
Level Adjustment: -? (I suppose they aren't that bad individually as characters, but a group of them with dance magic could be campaign-breaking)
A rautym is 4 feet tall and weighs x pounds.
Rautym speak x.
Updated. What's left?
Skills: Concentration +6, Listen +1*, Perform (dance) +5, Search +1*, Spot +1*
*Includes +4 racial bonus for synesthete.
Oops, I must have forgotten "Rautym" is both singular and plural when I wrote that, it should be:Dance Magic (Sp): Rautyms possess a unique ability to work magic by dancing. At least two rautyms are needed to work dance magic. One rautym acts as the focus of the magic, and the other rautyms dance around the focus rautym to generate the magic.
It doesn't really need the Although at the start, and I feel the last sentence would work better in the Tactics section.Although rautym lack the traditional senses of vision and hearing, they can psionically "feel" sound and "hear" light with their power, allowing them to move about in the subterranean dark freely. They maintain small quantities of faintly phosphorescent rocks all about their lairs, or on their persons if travelling, which allow them to function easily. If plunged into magical darkness and silence, the rautym panic and attempt to flee.