Hayabusa's Dawn of Defiance: Chapter I: The Traitor's Gambit

perrinmiller

Adventurer
Mack nods to the others, "Okay, let's move out, we have a lot to do in 15 minutes. Open the door."

When Sloor takes point, he follows right behind, blaster rifle at the ready in his combat crouch. If they see no opposition, he then peels off to follow the wall of the medlab, west of the lifts and peeks at the corner to see into the gun turret area.

If he finds no one there, he will move across to the door to the detention block, 2 meters straight back from the opening, letting one person (Keyton?) be in front of him to charge in first.

[sblock=Mini Stats]DP: 2 (Rescue) FP: 5
Init: +8 Perception: +9
HP: 39 (15 Threshold) Current: 39
Reflex: 20 (18ff) Fort: 15 Will: 13
Attack Options: Point Blank Shot, Precise Shot, Battle Analysis[/sblock]___________________________________

MackSmall.jpg
Mack Granger CS
 

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Nebten

First Post
Keyton will be at the ready in front of the prison door once everybody is ready.

How about we use one of those denotators on the guards in here. Get things done really quick and easy.
 

perrinmiller

Adventurer
Mack replies, "No problem, that was my intention since I think we will be expected."

When it is time to open the door, Mack will pull out one of the frag grenades in case he needs to chuck that in first.

OOC: There is still information needed from previous post though.
[sblock=Mini Stats]DP: 2 (Rescue) FP: 5
Init: +8 Perception: +9
HP: 39 (15 Threshold) Current: 39
Reflex: 20 (18ff) Fort: 15 Will: 13
Attack Options: Point Blank Shot, Precise Shot, Battle Analysis[/sblock]___________________________________

MackSmall.jpg
Mack Granger CS
 

Songdragon

Explorer
Mir moves after the boys blaster at the ready. She asks in a whisper, "We going to set the charge or wait until after we have the Admiral?"
 

perrinmiller

Adventurer
Mack replies to Mir, "After, just before we evac. I also want to use that repulsor sled in the storeroom to cart away some trooper armor and anything else useful or with resale value to aid us in our cause."

[sblock=Mini Stats]DP: 2 (Rescue) FP: 5
Init: +8 Perception: +9
HP: 39 (15 Threshold) Current: 39
Reflex: 20 (18ff) Fort: 15 Will: 13
Attack Options: Point Blank Shot, Precise Shot, Battle Analysis[/sblock]___________________________________

MackSmall.jpg
Mack Granger CS
 

possum

First Post
OOC: If you're asking about the medbay gurney's, they're pretty much bolted to the ground. Let's say that there is one that's movable (and working) in the med bay itself. It can't carry more than an average weighted human male, though.
 

Binder Fred

3 rings to bind them all!
Mir looks at Sloor and wonders if he is going to burst as he gets all serious, and says in a agreeing tone, "That is fine Sloor. Contact the ship see if she's ready and all that. I was just saying we need to get our Admiral, as it is why we are in this mess to begin with."
"Right," agrees the besalisk, skipping the part about the whys and the whereofs. "Naw questian. Just saying - let's make sure we have a net *befawr* we leap dawn this perticular hawle, alright?" Else the fall is going to be... messy.

Sirona's voice comes in through the comm unit masked by static. She is able to hear you, but it takes a few repetitions for you to get your point across. She states that she'll be there in about 15 minutes.
"Frek." Fifteen minutes! Well, better fifteen than never.... MUCH better fifteen than never. "Gives us a frame taw wark with, dawsn't it?" Holding out might actually be an option now, if the other side thinks they got time on *their* side... What the frek are they doing out there anyways? Waiting for a call-back from the recon team or something? An actual *physical* messenger?

«Possum, Sloor will give a last look at the monitors, see what the troopers outside are doing (?).

When Sloor takes point, he follows right behind, blaster rifle at the ready in his combat crouch. If they see no opposition, he then peels off to follow the wall of the medlab, west of the lifts and peeks at the corner to see into the gun turret area.
Sloor is right behind him, actually running most of the way, fearing they're going to be met by a sea of white pouring through those doors...

The blast doors are closed, all is quiet.

"Creepy cryptic sawns awf..." is Sloor's whispered comment as he raises his lower right arm and blasts the living circuits out of the lock mechanism. "That shawld slaw then dawn sawme..."

It's more like a prayer than anything he actually believes in, but - frek - it's done. He takes off in the opposite direction, towards the main stockade door, blasted panel sparking blue behind him.

Mack replies to Mir, "After, just before we evac. I also want to use that repulsor sled in the storeroom to cart away some trooper armor and anything else useful or with resale value to aid us in our cause."
"Definitively sawm brain transfers gawing an arawnd here..." grumbles Sloor. Then, louder: "Let me, I gawt a stunner left. AND that frekking charge'd actually be useful if we cawld blast an exit awt awf here with it instead awf just blawing up a frecsing building we've just left. What frekking use is *that*?" He catches the stun grenade TB just tossed, standing to the right side of the door, ready to toss it in. "Cawde cylinder, Mack man? Awn *your* mark."
And he waits for the signal.


«I could be wrong, but I think the door to the stockade is going to need the code cylinder to open. Secured facility and all that. :)
 

possum

First Post
As Mack looks out of the corner from the communications center, he can see that there is no Imperial activity in the main corridors. While he is checking, Sloor checks the monitors posted outside of the facility, watching the Imperials out there stand guard. They seem somewhat bored, and one Stormtrooper fidgets slightly.

OOC: I'll get a map set up for the stockade actions by tomorrow afternoon.
 

perrinmiller

Adventurer
Mack is pretty calm about the ordeal, secure in the fact that the imps are locked outside and no spare troopers are running around inside to out flank them. He holds out the code cylinder.

"I think we have all the bad guys right where we want them, divided up and ready to be conquered. Here, TB can take the code cylinder to open the door for us if it's necessary."

[sblock=Mini Stats]DP: 2 (Rescue) FP: 5
Init: +8 Perception: +9
HP: 39 (15 Threshold) Current: 39
Reflex: 20 (18ff) Fort: 15 Will: 13
Attack Options: Point Blank Shot, Precise Shot, Battle Analysis[/sblock]___________________________________

MackSmall.jpg
Mack Granger CS
 


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