Hayabusa's Dawn of Defiance: Chapter I: The Traitor's Gambit

perrinmiller

Adventurer
OOC: Sorry, Busy day at work

Mack tosses the frag grenade, the object landing right between the two block guards. The explosion turns them into shredded chunks of flesh. Leaving his rifle in his left hand he draws the Ion Pistol with his right.

[sblock=Actions]Standard Action: Ranged attack, Grenade on square between 2 guards: Frag Grenade (1d20+4=24);
Critical Damage (4d6+2=18) = 36 total.
Move Actions: Draw Ion Pistol
[/sblock][sblock=Mini Stats]DP: 2 (Rescue) FP: 5
Init: +8 Perception: +9
HP: 39 (15 Threshold) Current: 39
Reflex: 20 (18ff) Fort: 15 Will: 13
Attack Options: Point Blank Shot, Precise Shot, Battle Analysis[/sblock]___________________________________

MackSmall.jpg
Mack Granger CS
 

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possum

First Post
OOC: No problem.

Now, Sloor, obviously Mack's attack does change things about your original attack. How'd you like to change it, now that the guards are now the consistency of salsa?


[sblock=Here's an updated tactical map]

DoDA1PrisonCellRnd1Sloor.jpg


Inits

Warden Droids #1 26
Warden Droids #2 26 (06/19 HP)
Mir 23 (+8)
Block Guard #1 23 (+3)
Block Guard #2 23 (+3)
Keyton 14
Mack 11
Sloor 3 is up[/sblock]
 

Binder Fred

3 rings to bind them all!
Updated actions

Sloor's face twists with disgust, the stun grenade in his hand now useless: "I TAWLD you taw leave it taw- Nervermind. TB! Ian grenade between thawse taw!" His stun knuckles spark as he gets ready to flip over from his spot against the wall and rush into combat.

The hover droid smoothly extracts the metalic sphere from internal storage, then pauses, optics darting, processors calculating... "Cannot, your jedi friend is in the area of effect."

"Saw it'll sting a little! Daw it!"

"Perhaps you would like a lovely lecture on behavioral inhibitors and their implications? It is most edifying."

Sloor swears, "Frek! Taw the left then, bawth awf us tawgether... Naw!" The ion grenade clatters into the room. Mere heartbeats behind, Sloor breaks cover and charges the Warden, three arms delivering a series of devastating body shots that ends in a terrific hammer blow to the back of the neck.


«TB: Ion grenade attack on Droid-1 : 1d20+2=3, 4d6=9. 4 damage.
«Sloor: move in front of Droid-1. Attack with Knuckle (ignoring the extra d6 usually used for stun): 1d20+4=19, 1d6+4=8 damage for a total of 12 on droid-1 this round.
 

possum

First Post
The warden droid engaged in battle with Keyton raises its sparking hands and quickly flings them towards the Jedi twice, clearly trading accuracy for an attempt at hitting him more quickly. If the two shots connect (Ref 21 for 7 stun damage), Keyton begins to feel slightly woozy as the sparks wear him down somewhat.

The droid attacked by Sloor shakes its body somewhat to roll with the damage and retaliates with a right hook. (Ref 13 for 3 damage)

[sblock=Tactical Map Round 2]

DoDA1PrisonCellRnd2Mir.jpg


Inits

Warden Droids #1 26 (07/19 HP)
Warden Droids #2 26 (06/19 HP)
Mir 23 (+8) is up
Block Guard #1 23 (+3)
Block Guard #2 23 (+3)
Keyton 14
Mack 11
Sloor 3[/sblock]
 

Songdragon

Explorer
Mir looks over the situation and frowns. "No time like the present." She says to no one particular.

"Excuse me," she says to TB as she passes the droid and moves into the room beside Sloor. She points her blaster and fires on the droid.

(( To hit (includes -5 penatly)1d20-2=15 for 3d8+1=21 damage ))
 

Nebten

First Post
OOC: I don't know which driod Mir shot at. If it was at #2 and it is destroyed, then Keyton will move and attack #1.


Keyton shakes off the jolt and regains focus. He again attempts to take these driods offline.
 

possum

First Post
With both a well placed shot by Mir and a finishing strike by Keyton, the two droids fall to the ground, sparking from their wounds. The blue discharge coming from their fingers slowly fades away into nothingness. You look around the room and find no more enemies and the prisoners in the holding cell begin to call out for you to rescue them.

END COMBAT
 

Binder Fred

3 rings to bind them all!
"Nice awne, Sra!" Heavy breaths. "Saber man, you think you can take care awf that dawr?" asks Sloor with a gesture at the double doors leading to the holding cell: key card's likely to be salsa by now, along with the men holding it... Ugh! "I'll guard awer backs, right?"

As he turns to do just that, the big besalisk glances at the three prisoners, pauses on the one furthest left and then gives the Admiral Man a grinning thumbs up. Now if only getting out turns out to be this easy...


«That's assuming the admiral *is* in there... Is he?
«Sloor and TB will head back to the main room and guard. If the lift is there, Sloor will step half-in to block it from being called up (I'm assuming just an UP bottom on this thing? No basement(s)?)
 

perrinmiller

Adventurer
Mack holsters the ion pistol and moves to check out the area the guards were standing, checking for any alarms or other things they might have done. Then he will search the remains, trying to keep as much of the gore off him as possible. "Blast, what a mess! Who knew that frag grenade was a thermal detonator. Lucky for us, that imperial drekhead didn't use it on us."

If he finds out how to open the detention cell door he will do that, but he is happy for Keyton to use his over-sized can opener to say time.

[sblock=Mini Stats]DP: 2 (Rescue) FP: 5
Init: +8 Perception: +9
HP: 39 (15 Threshold) Current: 39
Reflex: 20 (18ff) Fort: 15 Will: 13
Attack Options: Point Blank Shot, Precise Shot, Battle Analysis[/sblock]___________________________________

MackSmall.jpg
Mack Granger CS
 

Songdragon

Explorer
Mir briefly pauses to look over the gooey mess and makes a face and then turns to the cells, "Please, we are working on getting you all out. Who of you is Mr. Varth?"

She eyes Keyton with his UCT ((Universal Cutting Tool: What we called it when I was in Living Force campaign a few years back ;)))
 

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