At Kyalia's shout, Ah-shahran moves closer to the door, staying well back of the flames. He glances back at the bar, where the ghostly dog bounds up next to Freggo and lets out a piercing howl. As its form fades away, Freggo jerks in surprise, his sword cutting down at the goblin between him and the dwarf.
In the back room, Kyalia is heartened by the sudden presence of the ghostly dog.
[sblock=Mechanics]Move: to O42, going around the flames. Gorm (my spirit companion) moves to S26.
Standard: Spirit Infusion on Freggo
Minor: Call Spirit Companion in square J40, granting 4 temp HP to Kyalia[/sblock]
And all goes to plan, Scorch is cut again- not the glancing blows of Magnus but a hearty sword thrust which pierces the Goblin's side and leaves a ragged gaping wound, the creature blanches- Scorch is bloodied, and not happy about things.
Bar Patrons-
The patrons of the Inn meanwhile do the best they can to run and hide, save three of them-
Ayella and Shadwick bartenders at the Inn are loyal to the last, they shout and scream above the noise- mainly at Kali and Viator (closest)-
"We must save the Inn! We must save the Inn!"
"Put out the fire before it spreads..."
The pair then leap back over the bar to do what they can to put out the flames there.
Wumpus is not done however, by hook or by crook he climbs on to the bar- it takes him a little while he's not very dextrous at the moment (drunk), once there he looks around- spots a beer stein, picks it up and smashes Scorch in the side of the head with it... the blood pours from the wound (1 HP damage to Scorch).
Wumpus cheers his own success-
"Goin' dahn! Goin' dahn! Goin' dahn!" He sings, over, and over, and over, and over again.
Fire-
And just to punctuate Ayella and Shadwick's point the liquor cabinet and the spirit bottles behind the bar explode strafing the area behind the bar with flying glass. Miraculously no-one is injured.
Meanwhile the fire in the dining area continues to spread, threatening Ah-shahran.
[sblock=Read This... Putting out the Fire]
It's getting dangerous in the bar, the fire is raging and the smoke is beginning to build up... and remember this Inn has rooms above- if the conflagration were to spread then the entire structure would become unstable. At the very least cause localised collapses.
You need to fight the invaders... and put out the fire, how you extinguish the fire is entirely up to you, the most obvious resource are the patrons of the Inn- if you could get them to do it for you...
And so I need you to take action, or else make skill checks to put out the flames- you decide what checks and how they are used to fight the flames.
Success and all flames are extinguished in a Close Burst 1- around you or a selected NPC (Bar Patron).
Failure, well- you'll see.
Skill checks can be Free, Minor, Move or Standard Actions. The more of your time you spend on such actions then the easier the DC for the check, so making a check as a Free Action = Hard DC, while making a check as part of a Standard Action = Easy DC.
Your friendly DM will reward good ideas or role-play with easier checks.
You do not know how many Successes you need, but a good guess would be until the flames are out.[/sblock]
[sblock=Combat]
Encounter #1 Bar Fight
Turn: 3
Initiative (* = Next to play)
26 Sneaky Goblin #1*
26 Sneaky Goblin #3
23 Magnus (TSS)
21 Freggo (Goken)
19 Hobgoblin #8
19 Hobgoblin #10
15 Viator (Raven)
13 Kalimaru (Hairychin)
11 Kyalia (Thanee)
10 Ah-shahran (Tiornys)
0 Patrons of the Inn
0 Fire
HP & Conditions
PCs
Ah-shahran 30/30 Surges 8/8
Freggo 27/17 (4 Temp HP) Surges 9/9
Kalimaru 25/25 Surges 8/8
Kyalia 26/26 (4 Temp HP) Surges 8/8
Magnus 38/27 Surges 13/13
Viator 26/15 Surges 8/8
Monsters
Sneaky Goblin #1- 20 damage taken- Bloodied. Marked (Magnus) & Aegis of Ensnarement (Freggo).
Sneaky Goblin #2- 44 damage taken- DEAD.
Sneaky Goblin #3
Hobgoblin #1- DEAD.
Hobgoblin #2- DEAD.
Hobgoblin #3- DEAD.
Hobgoblin #4- DEAD.
Hobgoblin #5- DEAD.
Hobgoblin #6- DEAD.
Hobgoblin #7- DEAD.
Hobgoblin #8
Hobgoblin #9- DEAD.
Hobgoblin #10
Put out the Flames Skill Challenge
Actions To Date
Turn #1
Sneaky Goblin #1- Move on to bar (R27). Light 2nd Torch. Throw Torch behind bar (M29), it burns.
Sneaky Goblin #2- Burst in to Inn & Move (N42). Throw Bitumen Torch Viator- Hit 1 HO Fire damage and the Torch burns.
Magnus- Draw Warhammer. Leap on the bar and to R30. Charge Scorch- Hit 4 damage & Marked.
Freggo- Move W27. Luring Strike Hob#3 Doofus- Hit & Killed, and Shift to V25. Aegis of Ensnarement Smeg.
Hob#1- Move V24. Longsword Freggo- Hit 5 damage.
Hob#2- Shift U26. Longsword Freggo- Hit 5 damage.
Hob#4- Charge Berk- Hit & Killed.
Hob#5- Move N41. Charge Viator- Hit 5 damage.
Hob#6- Move N41. Charge Viator- Hit 5 damage.
Hob#7- Move N41. Ready Action.
Viator- Move Torch M42. Fey Step W36. Dimensional Scramble- Gah, Fiery Pete, Thug, Gut Spike & Trev- Gut Spike & Trev killed.
Ah-shahran- Move O37. Twin Panther- Gah & Fiery Pete- Hit both, Gah killed, Fiery Pete 6 damage. Summon Spirit Companion U25 4 Temp HP Freggo.
Kalimaru- Draw Axe. Shroud Fiery Pete. Move with Athletics check- Fail Q41.
Kyalia- Jump up on to table and Move P40. Quarry Fiery Pete. Twin Strike Fiery Pete- Hit & Hit for 10 damage- Bloodied.
Bar Patrons- Run around screaming, or flee, or hide. Wumpus attacks Hobgoblin Smeg- Miss.
Fire- Liquor cabinet explodes- fire spreads. Fire on the stairs behind Fiery Pete does the same.
Turn #2
Sneaky Goblin #1- Draw Shortsword. Shortsword Magnus- Hit 11 damage.
Sneaky Goblin #2- Throw Bitumen Torch Kyalia- Miss. Draw Shortsword, Retreat in to storeroom taking 3 Fire damage en route.
Magnus- Reaping Strike Scorch- Hit 4 damage & Marked.
Freggo- Sword of Sigils Gronk & Smeg- Miss both.
Hob#4- Move Q42. Longsword Kalimaru- Miss.
Hob#8- Move N26. Charge Magnus- Miss.
Hob#9- Move P29. Move R33.
Viator- Forceful Push Grokka Q34- Prone. Move R34. Force Punch Grokka- Hit & Dead.
Kalimaru- Aspect of the Soaring Hawk. Battleaxe Thug- 13 damage & Dead. Move U33.
Kyalia- Move over Fire I41. Evasive Strike Fiery Pete- Hit 25 damage- Dead. Shift K41.
Ah-shahran- Move O42. Spirit Companion- Gorm Move S26. Spirit Infusion Freggo- Basic Melee Attack +2/+4 Scorch- Hit 11 damage- Bloodied. Call Spirit Companion J40 & 4 Temp HP Kyalia.
Bar Patrons- Mostly run, Ayella & Shadwick move to put out the fire, and scream for the PCs to help. Wumpus meanwhile attacks Scorch again- Hit 1 damage, still Bloodied.
Fire- Liquor cabinet explodes, behind the bar is raging. Seating are is also burning well with the fire spreading.
Put out the Flames Skill Challenge Starts Now.
Turn 3.
Sneaky Goblin #1
[/sblock]
New Map-
Scales of War #1 Rescue at Rivenroar
Next up the Goblin bad guys.