[Adventure] Hysteria's Ascendency (Judge: Stonegod)

johnmeier1

Explorer
Quan walks over the the hole in the ground and looks down. He wrinkles his nose and turns into a swarm of flies, floating down into the darkness.

OOC: Minor: Wild Shape
Hope somebody has a light.
 

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FourMonos

First Post
Braddock climbs down in the hole.

"Aye, if it weren't for the stink and second rate construction, this would be more like home."

He follows Muzdum forward into the room.
 

jsb420

First Post
GM: A quick search of the room reveals a few things that were left here in the occupant's haste to gather their items and flee. You can also see bits of fur and refuse so with deductive reasoning, you can assume there were wererats in here as well.


[sblock=Treasure]2 potions of healing
1 potion of regeneration
1 SILVERED Parrying dagger +1 (level 2 – magic weapon)
Lunia's Bracelet (level 3 – ARM slot magic item. My DDI subscription ran out about a week ago and I haven't paid the $70 to re-subscribe yet or I would have included link. It treats all of your melee attacks as silvered weapons).[/sblock]

Through the hole in the wall, you can see the sewer culvert extend out a few feet then stops, a cross tunnel leads left and right, a river of filth lies in its center. What looks like a body is floating lazily in the sludge. Beyond that is darkness.


[sblock=Map]
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johnmeier1

Explorer
Quan comes across Luna's bracelet and snatches it. Luckily for the others it entrances him enough to prevent his greedy hands off anything else.

OOC: Oh Melee here!
 

horticulture

Slightly entitled.
Kellindil says nothing to the new dwarf, though he does eye him while Braddock converses with him. He enters the sewer last, closing, but not barring, the trapdoor behind him.

He was unafraid of getting dirty within the sewers. He had lived his life among such conditions and was well used to them.

He hops across the open sewage and, ignoring the floating body, melts into the darkness. His keen elven eyes peer into the tunnel, searching for something amiss - something more amiss than the dead and bloated body, perhaps.[sblock=Stealth/Perception check]Stealth check to hide; Perception check for anything/anyone out of the ordinary. 1d20+12=28, 1d20+10=22[/sblock][sblock=Stat Block]Kellindil Loreweaver - Male Elf Rogue 4
Init: +7, Passive Percept: 20, Passive Insight: 13
AC: 20, F: 13, R: 20, W: 15, Spd: 7
HP: 31/38, Blood: 19, Surge: 9, Surges left: 5/6
Second Wind: Avail, AP: 0/1, Milestones: 0.5
Str: 8, Con: 11, Dex: 21, Int: 10, Wis: 12, Cha: 15

Basic Attacks:
:bmelee: Basic Melee Attack: +5 vs AC – Lifedrinker Longsword +1; 1d8
:ranged: Ranged Basic Attack: +10 vs AC – Hand Crossbow; 1d6+5

Powers:
Deft Strike, Piercing Strike
Dazing Strike, Elven Accuracy, Low Slash, Tumble
Blinding Barrage, Shadowdance Armor

Misc:
  • +2 to AC vs. Opportunity Attacks
  • all non-elf allies within 5 squares gain a +1 to Perception checks
  • ignore difficult terrain while shifting

Conditions:
Nil[/sblock]
 

"I hate tunnels! Why does it always have to be tunnels. Don't you small folk know how to make decent sized anything. Funny things, dwarves are lower then humans and yet they build for giants." grumbles Orsik as he gets down.
 

Voda Vosa

First Post
"It's because we are the best" replies Muzdum over his shoulders. He enters into the sewer, and tries to use something to get the floating body near the edge of the water, to take a better look at it. Perhaps it was a random body, but perhaps it holded some important clues!

OOC: That picture is awesome!
 

FourMonos

First Post
"Aye, the expanse of the dwarven structure is a reflection of who we are, not how big we are. We build the most complex, beautifal halls in all the lands. They are a reflection of us. What we're capable of."

Braddock follows Muzdum into the sewer.

"Now duck your damn big head and get in here."
 

jsb420

First Post
GM: Haven’t heard from Rikka (pathfinderq1)

The sounds of dripping water as well and scurrying of small rodents and insects greets you as you head off into the darkness. Your steps are a little unsteady, sliding on the accumulated sludge on the walkways. The ever-present stench of offal assaults you as you creep cautiously into the sewer system. Closer to the stream of refuse, the smell is almost unbearable.

Muzdum pokes the dead human, disturbing a swarm of flies that buzz annoyingly before resettling on the corpse as it continues its lazy drifting down the putrid river.

Kellindil - on the other walkway - sees that the tunnel leads both north and south before terminating at a "T". A makeshift bridge crossing the sewer river north of the elf's position. There is a smaller side tunnel right next to Kellindil. Nothing can be seen beyond the elf's keen eyesight without some type of light source.
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GM: From here on, you will need to provide your own light. Everyone has low-light vision except Orsik who has normal.

I’ll also need a marching order.


[sblock=Sewer Map]
DHEMY.jpg



Illumination: Dark; PCs must provide their own light
Sewage: Hindering Terrain (3-feet high); difficult terrain; If a non-sewer native starts their turn in the sewer sludge, they take 5 poison damage; Athletics check DC 10 to climb out.[/sblock]
 

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