Again, you have missed the point.
If Ford sells a new SUV, and a year later it turns out that said SUV has a chance of flipping over when driven off-road, the fact that you don't drive off-road and thus haven't noticed the problem doesn't mean the problem doesn't exist.
And how many gamers have been killed by an RPG flipping over?
This is not an SUV, and not everybody agrees where the problem is. Otherwise Pathfinder would not be doing as well.
Some folks think that there is a problem, but them thinking so does not make it so. It just means that they like a certain style of rules,, with no chance of either game flipping over and wiping out the table in a fiery wreck.
This is along the lines of arguing that a red SUV goes faster than a blue SUV, but the green ones get better mileage....
That you don't like blue SUVs does not change the fact that some folks do, or that some folks would rather be in a Beetle or a Morgan.
So, let us drop analogies - not everyone thinks that 4e's concentration on balance is needed. Not everyone agrees that the flexible nature of the OGL is necessary.
Live with it. Arguing is not going to work. Personally, I do not like 4e, telling me that it is 'fixing' the 'problems' in 3.X does not make me see those things that have been
broken fixed by 4e
as problems. Comparing it to an SUV does not help that argument.
So, everybody, put your boardgame playing football teams in their red SUV's and let them drive until the car flips over and kills all of them.
Call a game a game instead of arguing by use of really lame analogies....
The Auld Grump, let's say that 4e is peanut butter. If you fed it to a horse then it would look like it was talking!