Theo R Cwithin
I cast "Baconstorm!"
... iff the DM doesn't adjust accordingly. I admit that straight up. You have to change? expand? re-examine? the nature of the challenges so Mr.Wizard can't bail out the whole party every single time.It actually is my playstyle. The problem is that certain classes are so broken in 3E that it can outshine any cooperative aspect.
This however, I honestly don't follow. If a newbie is hopping into 3e with a 17th level fighter, alongside players of druids, clerics and wizards who have no interest in helping him out, then sure. That would be a huge turn off.Yeah remember my original claim about turning people away who have never played the game before. You just conceeded the fact that it will confused the hell out of people who have never played any rpg before.
But as near as I can tell, most newbies get their hands held, or newbie groups start out at 1st level and work their way up, learning the rules slowly. And when the imbalances become obvious, they do something about it: look it up online, study the rules, look into house rules fixes, deal with it, or even *gasp* choose to play a different game.
That said, I do have some faith in the kinds of people who game to make the choice that right for them. I recall an awful lot of us stupid kids back in school playing wahoo games rife with imbalances (both inherent & houseruled in)-- and still having a blast, despite the poorly wrtten books and oftimes unclear or contradictory rules. That is to say, we somehow had (and continue to have) lots of fun, despite what the arbiters of "fun" say.
Last edited: